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  1. #1
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Themarvin View Post
    Encryption of the data does exist as a feature as for packets and the likes.
    They would have to rebuild practically the entire engine to make this work, not to mention the servers and several other things. It would require a significant investment of time, manpower, and resources. SE has none of these three things at the moment.
    (2)

  2. #2
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Absimiliard View Post
    They would have to rebuild practically the entire engine to make this work, not to mention the servers and several other things. It would require a significant investment of time, manpower, and resources. SE has none of these three things at the moment.
    Not that much, actually, but why would they do that, really ? They encrypt some models already, especially second phases for savage or ultimate (not actually encrypt, but make them unreadable until you get some packets, so yeah, kinda), but that matters because part of the excitement from savage/ultimate is seeing what comes next before the others.

    Encrypting damage numbers ? Yikes. At best, they will lose time for a feature that won't change elitism (elitists will go back to say "your SAM has less aggro than my MNK, you're just bad"), at worst (and most probable) they will lose most of the PvE playerbase that won't care because they miss QoL, that QoL being a parser.
    (2)