SEGA uses anti-cheat for PSO2 as the entire economy is integrated into the game. Like it's cash shop and buy-in currency. All it takes is a 3rd party exploit and they could lose a lot of revenue quickly. Especially being F2P where they live on purchased cosmetics and premium passes. There isn't a lot of incentive for XIV because Mogstation exists. These little things like overlays in the game like reading the network numbers so you can see party damage, zoom, to some measly chat bubble does not really cheat other players experiences. Nor will it cost them revenue, so the added cost and maintenance doesn't align when they can just ban people at-will. Apparently the numbers must seem to align that if there is enough wrist-slapping, people change their ways like on the world race stage.

People who do things that are beyond shady like packet manipulation are very much at-risk cause they can just sniff incoming traffic, make network rules, and deceive actions if they'd like around that.


Quote Originally Posted by Padudu View Post


Just to add, yeah this was intentional LMAO
Petty child, and it's the actual gshade users that suffer.