Page 2 of 2 FirstFirst 1 2
Results 11 to 16 of 16
  1. #11
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    267
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    Building up on the statuses Idea

    The game currently lets you separate your buffs and debuffs from the HUD settings

    My QoL request would be being able to sub-divide buffs from me, and buffs from other sources

    This would make tracking things like divine might, leaden fist, or surging tempest easier, as they wont be mixed between the rest of the buffs

    OR, even better, add an indicator on the Job Gauge. Similar to how Darkside has a gauge, or how Huton on Nin has the spinning thing. A Surging tempest flames effect on the Warrior gauge or a Crossed sword behind Paladin's Oath gauge, or making the shield glow blue for divine might, could help to keep better track of them
    (2)

  2. #12
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    target-of-target (or <tt>) should handle dps skills while healing--as long as your target is targetting something. i've exclusively set all of my healing dps skills to macro for just that (since macro action limitations matter absolutely none on a class that only presses 3 offensive buttons ever) since i play on controller and trying to change targets from party to enemies and back again on the dpad is a brand of suffering i wouldnt inflict on my worst enemy.

    they usually look something like
    "/merror
    SKILL <t>
    SKILL <tt>"

    so that i can still manually target stuff with them when need be if i'm doing the slog that is healer questing, story or overworld content for whatever reason
    (0)
    Last edited by SpiralMask; 02-03-2023 at 11:45 PM.

  3. #13
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by SpiralMask View Post
    target-of-target (or <tt>) should handle dps skills while healing--as long as your target is targetting something. i've exclusively set all of my healing dps skills to macro for just that (since macro action limitations matter absolutely none on a class that only presses 3 offensive buttons ever) since i play on controller and trying to change targets from party to enemies and back again on the dpad is a brand of suffering i wouldnt inflict on my worst enemy.

    they usually look something like
    "/merror
    SKILL <t>
    SKILL <tt>"

    so that i can still manually target stuff with them when need be if i'm doing the slog that is healer questing, story or overworld content for whatever reason
    I'm also on controller. My main target stays on the enemy. I use up and down to move through the party list and then use my healing spell. Do you not like that or does that not work for you?
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  4. #14
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    i find that manually dpadding back to that enemy (especially in multitarget situations) after up/down targeting to heal or cleanse someone can be a right pain, especially in those rare moments where tighter timing is required
    (0)

  5. #15
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    I have the mode selected where if i don't have a valid target the game will use the closest valid one. So i don't have to change targets after healing. I just use an offensive skill.

    QoL that would be really cool: Practice mechanics on a dummy. Choose which mechanic from which content you want to practice, dummy does it after a timer and repeats. Instead of damage you just get a marker - invuln but just for info
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  6. #16
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by BRVV View Post
    I have the mode selected where if i don't have a valid target the game will use the closest valid one. So i don't have to change targets after healing. I just use an offensive skill.

    QoL that would be really cool: Practice mechanics on a dummy. Choose which mechanic from which content you want to practice, dummy does it after a timer and repeats. Instead of damage you just get a marker - invuln but just for info
    Then I have a problem. I have it enabled too, but if I selected a party member it doesn't auto target the enemy.

    That would be very interesting, but the dummies needs some space for that
    (0)

Page 2 of 2 FirstFirst 1 2