Quote Originally Posted by Skies View Post
Onisake: Thing is, healing has reduced enmity generation in relation to damage (x0.6, if memory serves me well) and the enmity generate by healing is also spread by all targets on whose hate list you currently are on.

Also yes, PLD DPS is pretty bad but it's enmity combos are based off the damage they deal (Was it... x5.5 for Flat Blade and x3.5 for Spirits Within? With SW being actually about as powerful as Riot Blade) so dealing more damage MAY be prefferable. At this point it starts to become a personal issue, I think.
sounds like damage would be better for short duration fights.

even with reduced enmity from healing how much damage are you really doing versus your healing? the ratio can be figured out to see which is really giving you more enmity. and with the +enmity from gear it's no longer 0.6. still not as good as the damage ratios however, especially since MND enhances them. but to me that's even more reason to focus MND over STR after i look at damage mitigation.

Majority of healing should be done on yourself. spread enmity is a good thing if you're tanking, last i checked. if i heal myself and there are 3 targets, i generate enmity on all 3 targets instead of just the one i do damage to. i don't see that as a factor for damage is better than healing.

I'm not sure on enmity generation from damage, but these seem like 'spike' abilities to me. SW combo requires a blocked attack for Phalanx. how often are you doing them? and they have to actually land. SW has high accuracy so landing this isn't a problem. Fast=>flat looks like it will be very TP dependent. how often do you have enough TP to land it? if geared correctly i'm sure you can land it everytime its up. but i worry about efficiency. I can also always carry two gear sets.

In XI the theory i used was damage is nice, but it is inconsistent. healing myself, is a constant enmity generation. cure 1 was spammable with a refresher, and gave a pretty constant amount of enmity. with an occasional cure II or III i was golden. auto-attacks by comparison gave similar enmity generation when landed, but could miss. against gods, forget it. i might do 16-30 damage and connect 60% of the time. almost all of my TP came from shield blocks and getting hit.

how does this translate to XIV? is it a similar situation? spam curing myself also reduced the work load on the whm. in large scale battles like dynamis, or mobs with a lot of AoE, knowing they didn't have to spam heal me to keep me alive allowed them to top off DPSers who were in the red. I also have my defensive capabilities to further mitigate damage. and since the point of damage mitigation is to reduce load from healers why not push this to an extreme? its one of the advantages we have over MRD tanks, exploit it.

overhealing means you have a bad healer. they should be leaving a buffer for the pld to heal itself. that or you're in a rare circumstance where you aren't taking enough damage.

Molly: I knew several plds that played that way in FFXI. they performed well. they were highly skilled and knew what they were doing. however in certain situations, especially against gods, they lost hate, a lot. they didn't have the damage mitigation to reliably maintain a high threshold. self healing is part of your damage mitigation.