Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22
  1. #1
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50

    Returning to game, Theory crafting

    Hello!

    I'm coming back to the game. was giving the devs time to fix a lot of the crap that was broken. seeing a lot of good stuff.

    I originally rolled PUG because a buddy of mine was rolling GLD to tank. we were both tanks in FFXI. but i decided i would focus DD first.

    However he didn't come back with me, so i'm thinking of starting to gear for PLD.

    I have a question on stat caps.

    In my own theory crafting I'm thinking:

    enmity=>HP=>MND=>VIT=>DEX=>STR=>mp.

    However i know there is a DAMAGE cap on mnd. so many builds i see go for around ~300 MND. but i'm curious if there is a cap on enmity gain or healing from mnd?

    because i'm less concerned about damage caps there may be benefit to continuing to stack MND where possible
    (1)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Onisake View Post
    Hello!

    I'm coming back to the game. was giving the devs time to fix a lot of the crap that was broken. seeing a lot of good stuff.

    I originally rolled PUG because a buddy of mine was rolling GLD to tank. we were both tanks in FFXI. but i decided i would focus DD first.

    However he didn't come back with me, so i'm thinking of starting to gear for PLD.

    I have a question on stat caps.

    In my own theory crafting I'm thinking:

    enmity=>HP=>MND=>VIT=>DEX=>STR=>mp.

    However i know there is a DAMAGE cap on mnd. so many builds i see go for around ~300 MND. but i'm curious if there is a cap on enmity gain or healing from mnd?

    because i'm less concerned about damage caps there may be benefit to continuing to stack MND where possible
    try this instead:

    enmity=>STR=>MND=>HP=>VIT=>DEX

    But really, you'll probably never even need VIT. Damage mitigation from VIT sucks, the only other thing it does for PLD is give HP at a 1:1 ratio.

    http://forum.square-enix.com/ffxiv/t...l=1#post708210
    (1)

  3. #3
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    With little to no acc i question the str stat. I understand it helps with damage cap. but i see absolutely no reason to put it before MND or HP.

    does gear swapping before skills work? mitigation may suck, but it's better than not mitigating at all.

    I see no purpose in focusing STR before MND. especially with no dex/acc. i can hit damage caps, but if spiritis within is the only thing that lands reliably, i'd rather pump mnd for better cures
    (1)

  4. #4
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I put STR before MND because it's your primary damage modifier. More damage = more hate, and damage will give you more hate than any amount of curing will. Add acc via electrum rings +1, you may only need 1.
    (1)

  5. #5
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    I say MND>STR, MND gives damage, healing potency, and acts as an additional modifier for Holy Succor and Flatblade combo. When you look at the whole picture you're getting more per point of MND than straight up STR.
    (1)
    (My current Free Company) officially states that, (Current Free Company) does not share, condone, support or otherwise endorse what I have to say. (Current Free Company) shall be held harmless and indemnified. Your consent to this agreement is assumed by reading this post.

  6. #6
    Player

    Join Date
    Jul 2011
    Posts
    279
    Best thing to do is just realize that stats in this game as well as XI do very little overall, even after the "boost".
    (0)

  7. #7
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Chain View Post
    Best thing to do is just realize that stats in this game as well as XI do very little overall, even after the "boost".
    I played a galka in FFXI. i had my VIT/DEF score through the roof. top it off with my high HP i was very difficult to kill with a good healer behind me. me (pld/war) and a rdm/whm held faust for over 45 minutes while my LS killed Seiryu and ran over to us. 3 linkshells were waiting for me to die so they could take claim. Omega would regularly crit me for only 150. the stats don't do much, but if you push the limits they do a lot more than you think they do. Also, not to mention, that all of the 'caps' i see people talk about are soft caps not hard caps. if you really want to push your damage you can go past these caps. you just get less per point.

    the DPS pld in FFXI was terrible, except in merit parties. even then i almost always went full tank and abused cover for inevitable hate loss.

    Molly: have you parsed your healing amount vs your damage amount? even as a galka PLD i was healing a ton of HP. i got way more healing than damage done, and healing can't miss. not to mention in FFXIV healing can crit. and MND effects enmity.

    how much of the damage are you actually doing? on a good day i'd expect to do 1/4 of the damage a real DPS does. if that's the case your damage really isn't doing crap for your enmity threshold. if you're doing 3/4 of the damage a real DPS does then i would buy it.

    with no shadows, i have high doubts you can actually deal more damage than you heal for.
    (1)

  8. #8
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Onisake: Thing is, healing has reduced enmity generation in relation to damage (x0.6, if memory serves me well) and the enmity generate by healing is also spread by all targets on whose hate list you currently are on.

    Also yes, PLD DPS is pretty bad but it's enmity combos are based off the damage they deal (Was it... x5.5 for Flat Blade and x3.5 for Spirits Within? With SW being actually about as powerful as Riot Blade) so dealing more damage MAY be prefferable. At this point it starts to become a personal issue, I think.
    (0)

  9. #9
    Player
    Masamune1004's Avatar
    Join Date
    Jun 2011
    Location
    Yes
    Posts
    1,438
    Character
    Isidula Granviir
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Also they "fixed" overhealing so it doesn't generate enmity anymore.
    (1)

  10. #10
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Onisake View Post
    I played a galka in FFXI. i had my VIT/DEF score through the roof. top it off with my high HP i was very difficult to kill with a good healer behind me. me (pld/war) and a rdm/whm held faust for over 45 minutes while my LS killed Seiryu and ran over to us. 3 linkshells were waiting for me to die so they could take claim. Omega would regularly crit me for only 150. the stats don't do much, but if you push the limits they do a lot more than you think they do. Also, not to mention, that all of the 'caps' i see people talk about are soft caps not hard caps. if you really want to push your damage you can go past these caps. you just get less per point.

    the DPS pld in FFXI was terrible, except in merit parties. even then i almost always went full tank and abused cover for inevitable hate loss.

    Molly: have you parsed your healing amount vs your damage amount? even as a galka PLD i was healing a ton of HP. i got way more healing than damage done, and healing can't miss. not to mention in FFXIV healing can crit. and MND effects enmity.

    how much of the damage are you actually doing? on a good day i'd expect to do 1/4 of the damage a real DPS does. if that's the case your damage really isn't doing crap for your enmity threshold. if you're doing 3/4 of the damage a real DPS does then i would buy it.

    with no shadows, i have high doubts you can actually deal more damage than you heal for.
    To be completely honest, I don't heal myself all that much on PLD, so I know for a fact that I, personally, generate more enmity from damage than healing. That's enough justification for me to keep going in the same direction I have been with PLD. In addition, there really shouldn't be a debate over whether to go with MND vs STR on PLD because the only item they can both be melded to is your sword, and enmity is better there anyway.
    (0)

Page 1 of 3 1 2 3 LastLast