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  1. #21
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    FFXIV is an action game, so everything is gonna revolve around hitting the enemy and moving out of attack zones, no matter what role you play.

    This formula has ruined SMN / BRD / BLU, and makes BST / RNG unlikely. The facets of gameplay that make those Jobs fun are incompatible with scripted action.
    (0)

  2. #22
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,022
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Connor View Post
    It’s also often associated with bows etc in general, hunting weaponry I guess. I’m not saying people expect literal Beastmaster; just that they see the bow and immediately associate it with Rangers/Hunters/Whatever you want to call them
    I mean, a person with a bow could be a ranger. But so could a person with a gun, but people don't go and expect machinists to be cowboys like in westerns. Just as many people could expect them to be The Green Arrow.

    Personally, I don’t think anyone goes in to playing Bard expecting a physical magical warrior mage launching beams of malevolent darkness and radiant light
    SE makes jobs flashy like this even when they are about physical attacks, but you can disable it by turning off battle effects for yourself.

    Bard’s identity is kind of predicated on it not being the ‘manager’ of the party, if anything, otherwise they’d go in and help the party, not get emotional about it.
    I wasn't talking about being a manager in the lore. I was talking about being a manager in terms of its functional rotation and mechanics, which are unrelated to the lore. But it's got to be realistic, because most people could barely use a bow while still, nevermind win against someone who has a gun or any other weapon probably and if it were possible to be like The Green Arrow, it would probably take that sort of technical management.

    Bard’s identity as a job is supposed to be centered around the emotional toll of back line fighters as they watch battles unfold (which somehow becomes a song that physically harms the target lol). But in my opinion they’ve forgotten about that and focused almost entirely on the archery aspects of the job, neglecting the ‘bard’ half of the job.
    I agree with you. The music part of bards is an afterthought, to the point it really is just an Archer tbh. The most attention the music part has got is out of battles (bard instruments) and the design of the weapons occasionally.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #23
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,406
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    They're never going to split a base class into two jobs again as apparently SCH and SMN are an absolute mess on the developer end and with how little they share anymore, they somewhat obviously want to drop SCH from ACN...


    But for BRD, it does definitely feel the Bard part of the class is mildly neglected... They're more Archers, with some Bard skills added on the side.
    (0)

  4. #24
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,239
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    While I cant see them doing a ranger or hunter job with anything aiming anymore, especially with a pet, I could see melee/range hybrid involving scounting gear. Though without a bow itll prolly have to use something else, I can at least picture a crossbow combo with spear or dagger. With spear it could be more hunter and trap based, tossing tripwire and bola with crossbow or if it was a dagger then more assassin esque tossing out poisonous bolts and such...
    (0)

  5. #25
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,275
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I feel that Bard in this game is mostly an Archer. The songs are hardly noticeable and it mostly is shooting arrows. Even the songs are attacks now instead of casts.

    Rogue is what bothers me more, because once it becomes a Ninja it's just not the same to play. You go from just doing this combo that feels good to do, to doing all this ninjutsu stuff all the time and certain move animations resemble a Ninja more.
    When NIN was first released, we could apply 2 types of poisons on our weapons to increase damage and give different ability affects.

    Being on topic, they need to make Ranger use crossbows as their weapon and that they can lay down traps or set traps like the Hunter in FFTA and FFTA2. Ranger in FFXI plays like Archer, but it was immensely powerful against monsters. The only downside in FFXI is that you had consumable ammo. Rangers could use bows, but they could use daggers as their main weapon in hand. If you subbed Ninja to Ranger, you could Dual Weild daggers and knives. We even had some daggers and knives that increased range attack potency and even apply status ailments to enemies like poison.

    Rangers in FFXI could also wield bows, crossbows, and guns. They didn’t have a good gun rating, but that’s when the Corsair job actually shined.
    (0)
    Last edited by Naraku_Diabolos; 02-03-2023 at 03:02 AM.

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