You know how with certain resources, when they get maxed out they make a sound effect? For example, machinist's battery gauge.
I find this enormously helpful, it keeps me focused on the actual game world instead of my UI.
However, despite playing MMOs for decades now, I've just never built any sort of consistent ability to muscle memory when a cooldown should be up, at least not well enough that I'd be satisfied with it. I find myself flicking my eyes down to my hotbars a little too frequently, and I think there's at least one better way.
What if we could tie sound effects (you know, <se.1> <se.2> etc) to certain abilities coming off of cooldown?
Now, technically you kind of can do this right now if you make a macro such as:
However, for whatever reason, macros can't be queued like other abilities, meaning this would feel very bad and be inefficient, and using a different cooldown would overwrite this one as any other macro used cancels out the previous./ac "No Mercy" <wait.60>
/echo <se.6>
So I made a little mock-up of what I might like to see. Obviously not perfect or even thematically accurate, just an example. To me, you'd right click (or its equivalent) on an ability with a cooldown and this would be an option in the context menu:
Some new specially made sound effects would probably work best over the basic ones we already have, but if you gotta work with what you've got, I think they're fine.
While initially I thought just having a sound effect on the ability being ready would be fine, the more I thought about it, I think "on use" could also provide some niche usage. As I'm currently doing a lot of PotD, there's a certain cadence to ability usage, especially against specific bosses like floor 180's DPS push. Being able to hear that I didn't forget to hit anything in my panic would be a nice extra, without, I think, providing much extra info at all. For example, I'd know I'd need to hear x, y and z sound effects, but maybe in my panic I notice I only heard y and z. I see this happen even with people who run this content a lot like AngelusDemonus (watching his Machinist run where he forgot to use turret during this very push!)
Anyway, that's basically it. Just a bit of QoL/accessibility, and for me personally it'd help me focus more on the actual game and less on my hotbars.