This.I think having a pity rate system would be great but the implementation is difficult. Your proposition has some flaws, firstly I think one extra ticket per lost lottery is too fast as an accumulation rate. Also if a pity rate build up system was introduced we'd probably see people find ways and methods to game the system and "farm" it, one example I can think of is a random small plot on every world becoming a "farm" plot with like 400 bidders who all just placed their bids in an effort to lose and accumulate pity rate.
You will have player who farm the pity as high as possible just to then use it on the big house in prime location.
In the end it will reward the system abuser that create multiple accounts and organize with other player of false intentions.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

