My dude, dragoon and warrior both have a burst with 4 or more dashes and they manage. I really don’t understand who benefits from making the job fully brain dead.



My dude, dragoon and warrior both have a burst with 4 or more dashes and they manage. I really don’t understand who benefits from making the job fully brain dead.

Sorry, but imagine basing the smn difficulty off a dash that sucks lol. it's sad enough. It shows how job is stupid to the highest levels, if the dash which is designed badly is instead considered as the only thing that makes it less braindead
Last edited by Ggwppino; 02-01-2023 at 11:18 PM.

I'd say the SMN as a whole needs a rework.
again

uhmm I don't really agree.
Currently the main problem with the smn is that it should have already had more summons and plumping up its rotation. Currently it is a class at 60 with skills with very high potency to make up for the lack of skills. (Attention: I don't mean buttons, I mean skills. I really like the trick they found to not fill the class with buttons).
It should not have kept the same problems it had in shB with the phoenix. With the fact that the carbuncle is tied to elementals, it deprives it of any utility except for shielding, even moving the pet no longer serves any purpose because it has lost the buff (clearly as long as the carbuncle remains tied to elementals, it is only fair that the buff is of the smn). That's why I say the smn's dash sucks is the least of the problems (even if it does).
The problem with the smn is that they took away a job (with its problems, which ironically worked with this meta) to create a new one but left it half-finished, because it is factual that it was left incomplete for who knows what strange reason.
It does not need a rework, it would have needed to be completed.
Last edited by Ggwppino; 02-04-2023 at 03:07 AM.
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