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  1. #1
    Player
    Join Date
    Oct 2021
    Posts
    959
    Ifrit is only the slightly interesting summon in summoner's rotation lol
    You don't need to time it for "use" as a movement tool, but it exists for that option if you know a fight's timeline. The job is already by far the easiest DPS job, it doesn't need to be made any easier.
    (15)

  2. #2
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Nizzi View Post
    Ifrit is only the slightly interesting summon in summoner's rotation lol
    You don't need to time it for "use" as a movement tool, but it exists for that option if you know a fight's timeline. The job is already by far the easiest DPS job, it doesn't need to be made any easier.
    It's not that if you remove the animation lock from the dash you make smn easier, also because it's impossible to make it easier than now lol. It is an obligatory dash for its own sake, it brings nothing but its obligatory nature. It was only added because the smn was the only caster that didn't have a dash and it was added in a hurry. It would have been nice to have, for example, the dash on the position of the carbuncle, you made it more interesting and above all you didn't make it mandatory but an option. Currently it was put just to have the dash, implemented in a loose way to make it more of a nuisance than anything else.
    (4)

  3. #3
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nizzi View Post
    Ifrit is only the slightly interesting summon in summoner's rotation lol
    You don't need to time it for "use" as a movement tool, but it exists for that option if you know a fight's timeline. The job is already by far the easiest DPS job, it doesn't need to be made any easier.
    You can talk about easy or not all you want, but two other Jobs had this same issue:

    RDM Displacement vs Engagement
    NIN Fleeting Raiju vs Forked Raiju

    In both cases, the Devs decided forcing movement and animation lock for DPS gain as a "trade off" was a bad design.

    In RDM's case, Engagement was originally a "safer" move at a DPS loss. It's now DPS neutral with Displacement and the player is allowed to choose Displacement if they need to get away from the boss quickly or Engagement if they aren't, which is slightly optimal for uptime...entirely because it doesn't have an animation lock.

    In NIN's case, it was originally a sort of 1-2 combo - just like SMN - and it was removed because it seemed bad game design between the forced gap close (whether or not the fight at the time was really conducive to gap closes) and the animation lock.

    Not only that, it would make SMN LESS braindead to actually have a CHOICE. Imagine a world where Ifrit gives you 1 charge of Ifrit's Favor that can be used on either a gap closer (which grants "Gap Closer -2 Ready" and lets you hit the second strike) or you can spend it on a ranged attack using the Astral Flow button (which grants "Ranged Attack -2 Ready" and lets you hit the second, also ranged, strike). Heck, you could even make the ranged option a DPS loss so that in a few patches it will be turned to DPS neutral anyway because people decide it's bad design.

    There are absolutely ways to do it that are smart design-wise, and even if it was merely made a flat ranged 1-2 attack, it's not like SMN having to deal with a random gap closer is exactly galaxy brain design anyway.
    (4)

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