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  1. #21
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,136
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Honestly I’m going to get burned at the stake for saying but I like Summoner. Ifrit’s dash is admittedly annoying and it’s extremely simplistic overall, but I honestly wouldn’t call it unplayable unforgivable garbage that is so disgusting they should just end the game service immediately lol. I honestly don’t get what the hate is for. Because it’s boring? Healers have had to deal with that for literal years lol, and still get nothing from SE.

    I mean yeah they removed the old Summoner but that’s happened to most jobs at some point? Bard gets a rework nearly every expansion and will likely get one in 7.0 lol. Are we going to start begging them to bring back a Bow Mage class too? (I’d be down for it). What about all the healers who would literally murder children to get Heavensward healers back? I feel like we need to be reasonable about our expectations lol.

    I’m not saying it shouldn’t be heavily criticised. Phoenix, Everlasting Flight and Rekindle are some of the biggest red flags, why give a class healing capabilities that literally can’t be accessed outside a very short, specific window lol. But at the same time all I ever see is people begging them to delete the job again instead of trying to make the version they do have actually fun to play. Then even if they did delete and rework Summoner again, even if it was to the exact state it was in before, we’d still be right back to these exact same threads ( Summoner is unplayable garbage SE is doing this to spite us ), just from the admittedly tiny pool of people who do like current Summoner

    Tl;dr I agree that Ifrit’s mobility is a bit annoying to use, I don’t know if reworking it entirely would do much though since at least it’s interesting to plan out / use. But also I think a lot of Summoner players need to understand that SE always reworks jobs to various extents and have literally never went back on it. The closest they ever got was when they tried to remove Energy Drain from Scholars and it caused a civil war so they immediately put it back. I mean, if they were going to ‘undo’ a job rework for anyone, I’m pretty sure healers would be first in line considering the literal thousands of posts and threads complaining about them since Shadowbringers (or Stormblood depending on when you started)
    (1)
    Last edited by Connor; 02-04-2023 at 12:33 AM.

  2. #22
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Tamaerl View Post
    I'd say the SMN as a whole needs a rework.

    again
    uhmm I don't really agree.

    Currently the main problem with the smn is that it should have already had more summons and plumping up its rotation. Currently it is a class at 60 with skills with very high potency to make up for the lack of skills. (Attention: I don't mean buttons, I mean skills. I really like the trick they found to not fill the class with buttons).
    It should not have kept the same problems it had in shB with the phoenix. With the fact that the carbuncle is tied to elementals, it deprives it of any utility except for shielding, even moving the pet no longer serves any purpose because it has lost the buff (clearly as long as the carbuncle remains tied to elementals, it is only fair that the buff is of the smn). That's why I say the smn's dash sucks is the least of the problems (even if it does).

    The problem with the smn is that they took away a job (with its problems, which ironically worked with this meta) to create a new one but left it half-finished, because it is factual that it was left incomplete for who knows what strange reason.

    It does not need a rework, it would have needed to be completed.
    (0)
    Last edited by Ggwppino; 02-04-2023 at 03:07 AM.

  3. #23
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by Tamaerl View Post
    I'd say the SMN as a whole needs a rework.

    again
    Absolutely. This was a failed experiment and it needs to be tossed out and redone. Destroying 80% if a job thats been around for over half a decade was a stupid move.
    (5)

  4. #24
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Yes the summoner is extremely easy to play, but the fact that he has a gapcloser imposed in his DPS rotation is something that makes him less braindead than a gapcloser that wouldn't necessarily be in ifrit's combo and which could be useful when the player wants to use it?.

    The answer is obviously no, a gapcloser imposed in a rotation is not difficulty, but just bad job design which makes the usefulness of the gapcloser completely random and it is a choice which makes the job even more rigid than 'it is not already, no matter what job it is, the imposed gapclosers are quite simply a design error, or rather a design facility...

    To make the summoner '' less braindead '', it would be necessary to redo certain mechanisms in his rotation, especially on the duration of the elemental summon GCD which makes the gameplay particularly slow and redundant, and to add a new resource to manage more interesting than the etherflow which have become literally obsolete and uninteresting in the gameplay.
    (2)
    Last edited by remiff; 02-05-2023 at 08:14 AM.

  5. #25
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    What a load of mushroomfeed. It’s literally something you need to plan around, how is that anything other than the skill floor? Should I claim that bahanix needs to give seven stacks of ruin3 because it’s possible to not press it enough? Should I claim that not being careful enough with your gauge management, leading you to be unable to use upheaval or kaiten when needed is a job flaw? (The answer is no if you’re not good at reading subtext)
    (3)

  6. #26
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by fulminating View Post
    What a load of mushroomfeed. It’s literally something you need to plan around, how is that anything other than the skill floor? Should I claim that bahanix needs to give seven stacks of ruin3 because it’s possible to not press it enough? Should I claim that not being careful enough with your gauge management, leading you to be unable to use upheaval or kaiten when needed is a job flaw? (The answer is no if you’re not good at reading subtext)
    You use dash when you don't have to dash, the end. What a great freaking ability.
    (0)

  7. #27
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Ggwppino View Post
    You use dash when you don't have to dash, the end. What a great freaking ability.
    once again I direct you to warrior
    (1)

  8. #28
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    868
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    the Ifrit rotation is already planned around, either when you actually have time to safely hardcast.. or when buffs are not up...
    the fact it's part of a rotation is bad design.. having to move a whole rotation part to be rdy for a dash is crap.., and especially in harder content, where there are a lot of RNG mechanics, you willl occasionally need a dash on the go
    ....
    in dungeons, against dungeon bosses, some extreme trials, it's actually not that much of a problem.., but im savage & ultimate it becomes redundant or a hindrance (animation lock.., or you need to stand still for a RNG mechanic you just got, so you end up ruin4, ruin4 otherwise youll dash / move out of your space..
    ....
    there are enough reasons, why putting a dash built in a rotation is bad design...

    ..., if you want Snm to be more challenging, than just add a dot to it (fast fix, untill it gets reworked again), but give us an ogcd dash (let it share ruin4..,similar like Rdm has its dash shard with a static skill)
    (0)

  9. #29
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by fulminating View Post
    What a load of mushroomfeed. It’s literally something you need to plan around, how is that anything other than the skill floor? Should I claim that bahanix needs to give seven stacks of ruin3 because it’s possible to not press it enough? Should I claim that not being careful enough with your gauge management, leading you to be unable to use upheaval or kaiten when needed is a job flaw? (The answer is no if you’re not good at reading subtext)
    Which of those things is on the GCD and animation locks you?
    (2)

  10. #30
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Primal rend
    (3)

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