Summoners Ifrit dash in real raid content has more negatives than positives.., the dash is very hard to time for being real useful in real combat situations

but the animation lock hurts way more often than the dash hs actually useful..

I'm not talking about a few dungeons or dungeon bosses, that we occasionally do.., but in raiding, where we stick hours into fights.., there it feels more noticeable, that the animation lock disadvantage really starts to outweigh the dash advantages..

Imo completely get rid of the animation lock (and maybe add a ruin V, same potency & timer as ruin IV, but with a dash)