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  1. #1
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    866
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100

    Summoner Ifrite dash needs a rework badly!

    Summoners Ifrit dash in real raid content has more negatives than positives.., the dash is very hard to time for being real useful in real combat situations

    but the animation lock hurts way more often than the dash hs actually useful..

    I'm not talking about a few dungeons or dungeon bosses, that we occasionally do.., but in raiding, where we stick hours into fights.., there it feels more noticeable, that the animation lock disadvantage really starts to outweigh the dash advantages..

    Imo completely get rid of the animation lock (and maybe add a ruin V, same potency & timer as ruin IV, but with a dash)
    (4)

  2. #2
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    I agree.The dash as well as being mandatory, when in the vast majority it is not for the other classes, with the addition that it has the animation lock is just a nuisance. The ifrit phase as well as being the poorest one is also the most annoying one. Already in various posts of the smn it was discussed. Posts also created at EW release. I don't think this will ever be fixed, but I honestly hope it won't be their priority when they change the smn for 7.0 (if they ever touch it)
    (4)

  3. #3
    Player
    Join Date
    Oct 2021
    Posts
    959
    Ifrit is only the slightly interesting summon in summoner's rotation lol
    You don't need to time it for "use" as a movement tool, but it exists for that option if you know a fight's timeline. The job is already by far the easiest DPS job, it doesn't need to be made any easier.
    (15)

  4. #4
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    866
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Nizzi View Post
    Ifrit is only the slightly interesting summon in summoner's rotation lol
    You don't need to time it for "use" as a movement tool, but it exists for that option if you know a fight's timeline. The job is already by far the easiest DPS job, it doesn't need to be made any easier.

    Animation locks are just bad design...

    and end raiding has no use for such a strictly timed dash in a rotation (therefore not usefull for real dash in moments like all other jobs with dashes)

    ... so as it is, it'ss kind of useless other than "lets start a 2 hit combo"

    was really hyped seeing it back then in the EW reveal, but now in endgame raiding, it's more of an obsolete nuisance..
    (5)

  5. #5
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    866
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    not to mention the moments its part of your rotation, and you have to use it; but don't want to move / dash.., it dashes should be OGCDs..., not part of a main rotation
    (2)

  6. #6
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,144
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Just move it around or swap it with titan. New summoner is so modular it barely makes any difference unless you're doing super optimised things in which case you'd probably not be complaining here.
    (2)

  7. #7
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Shiroe View Post
    Animation locks are just bad design...

    and end raiding has no use for such a strictly timed dash in a rotation (therefore not usefull for real dash in moments like all other jobs with dashes)

    ... so as it is, it'ss kind of useless other than "lets start a 2 hit combo"

    was really hyped seeing it back then in the EW reveal, but now in endgame raiding, it's more of an obsolete nuisance..
    Having a "caster" job that has 3-4 hard casted GCDs in its 60s loop is just bad design. I've done reclears of P8S on SMN when I didn't want to play Black Mage, and if you died to the dash or hardcasted Ruby Rites the answer is literally "Have a better plan for next time." There are many times I've been able to use it for movement in P8S and for pretty much every part of P8S outside of things like Octaflares, Nest of Firevipers w/ Snake (or whatever its called, it's been a while) or things like Limitless Desolation where you spread and have to move to your tower, you can and should be near the boss, minimizing the movement and animation lock at all. SMN needs all of its summons to have some slight thought in them like Ifrit, it might actually be fun to play if you actually had to think about your summons and why you were using them other than "dude lmao free movement titan swiftcast on slipstream lmao all this movement"
    (6)

  8. #8
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Nizzi View Post
    Ifrit is only the slightly interesting summon in summoner's rotation lol
    You don't need to time it for "use" as a movement tool, but it exists for that option if you know a fight's timeline. The job is already by far the easiest DPS job, it doesn't need to be made any easier.
    It's not that if you remove the animation lock from the dash you make smn easier, also because it's impossible to make it easier than now lol. It is an obligatory dash for its own sake, it brings nothing but its obligatory nature. It was only added because the smn was the only caster that didn't have a dash and it was added in a hurry. It would have been nice to have, for example, the dash on the position of the carbuncle, you made it more interesting and above all you didn't make it mandatory but an option. Currently it was put just to have the dash, implemented in a loose way to make it more of a nuisance than anything else.
    (4)

  9. #9
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,146
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shiroe View Post
    not to mention the moments its part of your rotation, and you have to use it; but don't want to move / dash.., it dashes should be OGCDs..., not part of a main rotation
    You have one Ruin IV and one Ruin III to delay the dash if you use Ifrit at a bad time and you need to stay purposely out of range.



    But as for the concept of it, I think it would have been cooler if using the Favors actually called forth the summons again instead of being spells cast by the summoner. That is, make Ifrit quickly poof in next to the SMN and dash to the target; on the followup make him briefly slam down out of the air. Have Garuda and Titan poof in momentarily to throw down a Slipstream or do the clappy thing.
    (4)
    Last edited by Rongway; 01-31-2023 at 02:58 PM.

  10. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nizzi View Post
    Ifrit is only the slightly interesting summon in summoner's rotation lol
    You don't need to time it for "use" as a movement tool, but it exists for that option if you know a fight's timeline. The job is already by far the easiest DPS job, it doesn't need to be made any easier.
    You can talk about easy or not all you want, but two other Jobs had this same issue:

    RDM Displacement vs Engagement
    NIN Fleeting Raiju vs Forked Raiju

    In both cases, the Devs decided forcing movement and animation lock for DPS gain as a "trade off" was a bad design.

    In RDM's case, Engagement was originally a "safer" move at a DPS loss. It's now DPS neutral with Displacement and the player is allowed to choose Displacement if they need to get away from the boss quickly or Engagement if they aren't, which is slightly optimal for uptime...entirely because it doesn't have an animation lock.

    In NIN's case, it was originally a sort of 1-2 combo - just like SMN - and it was removed because it seemed bad game design between the forced gap close (whether or not the fight at the time was really conducive to gap closes) and the animation lock.

    Not only that, it would make SMN LESS braindead to actually have a CHOICE. Imagine a world where Ifrit gives you 1 charge of Ifrit's Favor that can be used on either a gap closer (which grants "Gap Closer -2 Ready" and lets you hit the second strike) or you can spend it on a ranged attack using the Astral Flow button (which grants "Ranged Attack -2 Ready" and lets you hit the second, also ranged, strike). Heck, you could even make the ranged option a DPS loss so that in a few patches it will be turned to DPS neutral anyway because people decide it's bad design.

    There are absolutely ways to do it that are smart design-wise, and even if it was merely made a flat ranged 1-2 attack, it's not like SMN having to deal with a random gap closer is exactly galaxy brain design anyway.
    (4)

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