Not hard to use the "it relates to the topic" argument for just about anything that would involve a dungeon.
There's a lot more to dungeon engagement than how many buttons players get to push. If all players needed to be engaged was push lots of buttons Stone, Sky, Sea would be an exceptionally busy place.
My suggestion was meant to help you get attention and discussion from those who are likewise dissatisfied with engagement in dungeons rather than have your comment buried in someone else's thread about a very narrow subset of factors that can affect engagement. But I guess you don't want a discussion of that after all. My bad.
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