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  1. #1
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
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    Raansu Omiyari
    World
    Gilgamesh
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    Samurai Lv 100
    SWTOR scales their content every expansion. It can't be that complicated if that ghost of a development team can do it. As for currency. Meh, not worth it. Hunts are faster. Only reason to do some of the roulettes is for EXP and even then its not really worth it most of the time. So ya, the rewards from roulettes are meh.

    Also, no one is saying all skills should be dumped on you at level 1... That's dumb. They have in fact however been taking skills away over the years and moving them to later levels to keep ability bloat down. Pre-level 30 content wasn't always just a single button for most classes/jobs back in the day. All I'm saying in that regard is if they don't want to do scaling and let us keep our skills then they need to work on redesigning progression through the older levels. Start introducing abilities earlier so the jobs feel more alive instead of feeling like empty shells even at level 60 and introduce traits that upgrade them to the higher level version later.
    (1)
    Last edited by Ransu; 02-03-2023 at 12:36 PM.

  2. #2
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ransu View Post
    SWTOR scales their content every expansion. It can't be that complicated if that ghost of a development team can do it. As for currency. Meh, not worth it. Hunts are faster. Only reason to do some of the roulettes is for EXP and even then its not really worth it most of the time. So ya, the rewards from roulettes are meh.

    Also, no one is saying all skills should be dumped on you at level 1... That's dumb. They have in fact however been taking skills away over the years and moving them to later levels to keep ability bloat down. Pre-level 30 content wasn't always just a single button for most classes/jobs back in the day. All I'm saying in that regard is if they don't want to do scaling and let us keep our skills then they need to work on redesigning progression through the older levels. Start introducing abilities earlier so the jobs feel more alive instead of feeling like empty shells even at level 60 and introduce traits that upgrade them to the higher level version later.
    Then what's supposed to make leveling the jobs feel meaningful at higher levels if most abilities are frontloaded in the first 50 levels and you get almost nothing but traits after that? Passive increases like those the traits usually give generally aren't felt.

    I think the issue on the new player side is more from the pacing of the MSQ at low level compared to how rapidly classes/jobs will level unless there is no access to any sort of XP bonus. If the MSQ moved as fast as classes/jobs get leveled, no one would think twice.

    The solution to that might be coming with 7.0 considering YoshiP wants to create a new entry point to the MSQ for new players. But we'll have to wait until the FanFest to find out if it's happening next expansion, and how they're addressing it if so.

    Regardless, I'm still not going support changing from level sync to power scaling in lower level content. I've been the power scaling route in other games and it was never been a good experience for me, nor had it been a good experience for the new players based on their comments after I got to the other end of the power scale.

    How many games continued to have positive active growth in their players base after using power scaling, and how many saw their player base slowly die out? That's not an attempt to say that the power scaling itself was the direct cause of a game's decline but rather that it did not fix the issue that was at the root of player dissatisfaction, nor did it counter that issue by creating a better experience in other ways.
    (0)

  3. #3
    Player Ransu's Avatar
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    Raansu Omiyari
    World
    Gilgamesh
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    Samurai Lv 100
    Quote Originally Posted by Jojoya View Post
    Then what's supposed to make leveling the jobs feel meaningful at higher levels if most abilities are frontloaded in the first 50 levels and you get almost nothing but traits after that? Passive increases like those the traits usually give generally aren't felt.
    The same thing that should make leveling through lower levels feel meaningful... There are so many skills they could introduce earlier and still have enough left over to continue to introduce at later levels including traits that upgrade those skills to new animations/procs/potency.
    (1)

  4. #4
    Player
    Jojoya's Avatar
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    Jojoya Joya
    World
    Coeurl
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    Bard Lv 100
    Quote Originally Posted by Ransu View Post
    The same thing that should make leveling through lower levels feel meaningful... There are so many skills they could introduce earlier and still have enough left over to continue to introduce at later levels including traits that upgrade those skills to new animations/procs/potency.
    You're talking about 100 levels that those have to be spread out over. A lot of jobs max out around 24-26 abilities (not counting role actions) that will be set up on hotbars at a given time. if 10 of those are getting learned in level 1-15 and another 10 in levels 16-50, that doesn't leave much to learn over the next 85 levels. Traits don't cut it as being interesting things to learn when all they do is passively enhance a skill we're already using so it just has a flashier animation and slightly increased potency.

    That could be a good discussion by itself, but it's really getting off topic for this thread and I don't want to totally derail it.

    I think the core of the problem is players expecting action game play in a story driven RPG. Action games will dump you into the big skills almost right away. RPGs have skills slowly build up over time, just as they would in real life. With level sync in dungeons, we're re-experiencing what things were like when we were first starting out and that gives us a greater appreciation for how much our characters have learned since.

    There's plenty of content to do if someone wants to be using their max level toolkit whether that's doing max level content or doing lower level content unsynced. The options are there. Switching to a power scaling system would take away that option to re-experience what things were like when we were first starting out.

    There are still plenty of players happy to do the roulettes even with level sync. Someone at max level who dislikes level sync doesn't need to think that the poor sprouts are being ignored. Duty Support doesn't exist because fewer players are doing roulettes. Duty Support exists to give options to someone who prefers playing solo or would prefer to learn mechanics before jumping into a group of random strangers, which all too often are harshly judgmental of new players in other MMOs so new players fear the same experience here.
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  5. #5
    Player
    Upirlikhyi's Avatar
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    Aug 2013
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    40
    Character
    Vrajitoare Upir
    World
    Coeurl
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ransu View Post
    SWTOR scales their content every expansion. It can't be that complicated if that ghost of a development team can do it. As for currency. Meh, not worth it. Hunts are faster. Only reason to do some of the roulettes is for EXP and even then its not really worth it most of the time. So ya, the rewards from roulettes are meh.

    Also, no one is saying all skills should be dumped on you at level 1... That's dumb. They have in fact however been taking skills away over the years and moving them to later levels to keep ability bloat down. Pre-level 30 content wasn't always just a single button for most classes/jobs back in the day. All I'm saying in that regard is if they don't want to do scaling and let us keep our skills then they need to work on redesigning progression through the older levels. Start introducing abilities earlier so the jobs feel more alive instead of feeling like empty shells even at level 60 and introduce traits that upgrade them to the higher level version later.
    SWTOR level scaling sucks. When a death field kills 5 mobs because you are max level scaled to 10 is insane. And that was implemented a while ago. The "ghost team" just revamped it to make comps effective. And the main skills don't scale anymore. I play SWToR and its crazy doing a lower planet and having max level skills. Takes all the fun out of the game....IMHO.

    That's why I like the scaling in FF14. You can't just overpower everything.
    (0)
    I can't wait to watch your ego bleed
    Your pain will set me free

  6. #6
    Player Ransu's Avatar
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    Raansu Omiyari
    World
    Gilgamesh
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    Samurai Lv 100
    Quote Originally Posted by Upirlikhyi View Post
    SWTOR level scaling sucks. When a death field kills 5 mobs because you are max level scaled to 10 is insane. And that was implemented a while ago. The "ghost team" just revamped it to make comps effective. And the main skills don't scale anymore. I play SWToR and its crazy doing a lower planet and having max level skills. Takes all the fun out of the game....IMHO.

    That's why I like the scaling in FF14. You can't just overpower everything.
    Swtor scaling is fantastic. Don't know what you're on about.
    (1)