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  1. #1
    Player
    Griphyt's Avatar
    Join Date
    Apr 2011
    Posts
    45
    Character
    Saint Griphyt
    World
    Zodiark
    Main Class
    Dark Knight Lv 90

    No level sync, yes stats sync

    I think the level synchronization system should be changed to make the game much more fun, I mean, if I'm already level 90 it's ok if I play low level content they adjust me to that level, but please don't adjust the skills anymore learned, it doesn't make sense to reach level 90 and play level 50 content without having the best abilities, I understand that the damage, resistance etc is reduced, but leave the abilities active, please.
    (3)

  2. #2
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    738
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    This has been discussed before, and comes with 2 major flaws:
    - If the abilities are there, but not scaled down, you would still trivialize any dungeon by having too much power. Lvl 90 abilities (or even lvl 50) are far too powerful for satasha.
    - If the abilities are there, but scaled down, you have to input a lot more effort for the same outcome. Which makes the effort not worth it.

    At best it could be part of the unrestricted party options next to ignoring lvl sync. But by default this is not going to work.
    (8)

  3. #3
    Player
    Griphyt's Avatar
    Join Date
    Apr 2011
    Posts
    45
    Character
    Saint Griphyt
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    I understand what you're saying but something should be done, to encourage people to play roulette more so that it's more rewarding to play old content even though there isn't any prize, just wanting to play to have fun, since currently since points are obtained complete, I no longer find sense in making roulettes
    (2)

  4. #4
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Regardless something should be done. As it stands right now it's not fun in most cases.
    (3)

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by UkcsAlias View Post
    - If the abilities are there, but scaled down, you have to input a lot more effort for the same outcome. Which makes the effort not worth it.
    This is literally how other games do it and it works fine. I would absolutely take this over spamming 1 over and over again. They either need to redesign level sync or they need to figure out how they want low levels to look like going forward. They can't keep removing skills and pushing them to the later levels. I get they want to avoid bloat, but low levels are so empty now compared to back in the ARR/HW days that it feels horrible to play anything sub 60.
    (4)

  6. #6
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Griphyt View Post
    I think the level synchronization system should be changed to make the game much more fun, I mean, if I'm already level 90 it's ok if I play low level content they adjust me to that level, but please don't adjust the skills anymore learned, it doesn't make sense to reach level 90 and play level 50 content without having the best abilities, I understand that the damage, resistance etc is reduced, but leave the abilities active, please.
    It absolutely makes sense, it trivialize content more than it already is. Level sync is a good thing
    (0)

  7. #7
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    What stat does Benediction work off of, again? What about Hallowed Ground?

    Stat/skill scaling does. not. work.

    I could very likely hit the post character limit digging up every thread that has thoroughly demolished this proposal.

    You have to begin every one of these suggestions with the understanding of what the devs are trying to accomplish with the current system. With level sync, as designed, devs have a simple, scalable, effective means to keep all players on relatively even balance.

    Unless your idea can achieve that same outcome, it's dead in the water.

    You flat out mathematically cannot balance a "stat synced" level 90 full-kit WHM with an equivalent on-level 15-20 WHM in beginner dungeons.

    In conclusion, if you don't want to be synced, don't run synced content. If you want rewards from synced content, suck it up, because trying to make the content in any way easier or more palatable means reducing those exact rewards.
    (8)

  8. #8
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Griphyt View Post
    I understand what you're saying but something should be done, to encourage people to play roulette more so that it's more rewarding to play old content even though there isn't any prize, just wanting to play to have fun, since currently since points are obtained complete, I no longer find sense in making roulettes
    If you feel like there's no prize for doing roulettes, why do you want to do them? You could stick to level 90 content where you get to use your entire toolkit and get rewards relevant to level 90.

    There are plenty of other players who are happy to do the roulettes so having a small part of the player base not interested in them is not a problem.

    Quote Originally Posted by Payadopa View Post
    Regardless something should be done. As it stands right now it's not fun in most cases.
    Then don't do roulettes. Easy solution. There are plenty of other ways to get the same rewards that roulettes offer.

    Quote Originally Posted by Ransu View Post
    This is literally how other games do it and it works fine.
    I disagree. It's a terrible experience because of the wacky scaling that results from trying to balance multiple levels of player power in the same content.

    Quote Originally Posted by Hasrat View Post
    You flat out mathematically cannot balance a "stat synced" level 90 full-kit WHM with an equivalent on-level 15-20 WHM in beginner dungeons.
    If someone just wants to be able to press the buttons because it makes them feel good to press the buttons and see the animation, there's a simple way to do it.

    If the level the action/trait is learned is higher than the synced job level:

    Trait enhancement does not apply (so abilities replaced as traits are acquired are available)
    Potency = 0
    Additional Mitigation = 0%
    Effect of utility does not trigger

    and so on. They can press the buttons and see the pretty animations as they want, it just has no effect on the outcome of the combat. After all, that's not the player's worry. They just want to use their level cap rotations and that's what they're getting to do.

    It actually might make lower level dungeons more interesting because of all the wasted GCDs.

    But it would also be wasted effort to make the change when players would give up on their level cap rotations and use the level appropriate abilities so they aren't wasting GCDs.
    (4)
    Last edited by Jojoya; 01-31-2023 at 10:28 AM.

  9. #9
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Jojoya View Post
    I disagree. It's a terrible experience because of the wacky scaling that results from trying to balance multiple levels of player power in the same content.
    Its a better experience than having everything stripped away and spamming 1 for 20 minutes.
    (3)

  10. #10
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I mean, the answer is actually pretty simple. You don't scale down. You scale up. Every piece of content should be max expansion level (yes, making everything be "lvl 90 dungeon trash mob HP" or "lvl 90 dungeon boss HP" isn't difficult. I believe in our indie developer) and anyone below that just gets a percentage buff echo. Simple and elegant.
    (1)

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