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  1. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Griphyt View Post
    I understand what you're saying but something should be done, to encourage people to play roulette more so that it's more rewarding to play old content even though there isn't any prize, just wanting to play to have fun, since currently since points are obtained complete, I no longer find sense in making roulettes
    If you feel like there's no prize for doing roulettes, why do you want to do them? You could stick to level 90 content where you get to use your entire toolkit and get rewards relevant to level 90.

    There are plenty of other players who are happy to do the roulettes so having a small part of the player base not interested in them is not a problem.

    Quote Originally Posted by Payadopa View Post
    Regardless something should be done. As it stands right now it's not fun in most cases.
    Then don't do roulettes. Easy solution. There are plenty of other ways to get the same rewards that roulettes offer.

    Quote Originally Posted by Ransu View Post
    This is literally how other games do it and it works fine.
    I disagree. It's a terrible experience because of the wacky scaling that results from trying to balance multiple levels of player power in the same content.

    Quote Originally Posted by Hasrat View Post
    You flat out mathematically cannot balance a "stat synced" level 90 full-kit WHM with an equivalent on-level 15-20 WHM in beginner dungeons.
    If someone just wants to be able to press the buttons because it makes them feel good to press the buttons and see the animation, there's a simple way to do it.

    If the level the action/trait is learned is higher than the synced job level:

    Trait enhancement does not apply (so abilities replaced as traits are acquired are available)
    Potency = 0
    Additional Mitigation = 0%
    Effect of utility does not trigger

    and so on. They can press the buttons and see the pretty animations as they want, it just has no effect on the outcome of the combat. After all, that's not the player's worry. They just want to use their level cap rotations and that's what they're getting to do.

    It actually might make lower level dungeons more interesting because of all the wasted GCDs.

    But it would also be wasted effort to make the change when players would give up on their level cap rotations and use the level appropriate abilities so they aren't wasting GCDs.
    (4)
    Last edited by Jojoya; 01-31-2023 at 10:28 AM.