ABSOLUTELY NOT!
They removed it in ShB for a short time and it was horrible. Do not ever get rid of my ability to reset my stickers and gain some kenki out of it. Its uses are niche and mostly in dungeons, but I never want that skill removed again.
This too. Its necessary filler if you're running 2.14 GCD.
Last edited by Ransu; 02-02-2023 at 03:35 AM.
They don't have to remove it, and removing it back when it was actually more useful was weird, but there's no way Meditate is more niche/obsolete.
Integral is a bit of a stretch. I bet even Ransu wouldn't mind if they swapped it out with Kaiten.



Samurai Dark Arts
I only really leveled SAM after the Kiten removal, and I must admit after seeing the amount hate that choice was getting and how people claimed it had ‘lobotomised’ the job I expect the it to be a lifeless husk, but honestly I really love it. I adore its rotation and skill animations. I will say the Kenki system feels a little strange and is something I need to get better at. You get it so fast compared to other jobs with such resource mechanics that you really gotta keep up with weaving the spenders in or its so easy to hit cap haha. I am not sure if Kiten would really help this situation… I do think that out of all the DPS jobs I have played, it still could still use a bit more trimming to stave off button bloat? Nothing too big, but some of the ST/AOE skills feel like they could be merged into one.
The simplest reason why I'd say I personally liked Samurai with Kaiten much more than its current iteration is because the ability offered at least *some* degree of choice with how you did your rotation.
Choosing what to buff and when (although very straightforward) added a nice degree of control and finesse to the job. Regardless of how straightforward these choices ultimately were- I feel it was infinitely more interactive than just Shinten being your primary Kenki spender (a point that has already been beaten to death). The change, at least to me, just worked towards messing up what was once a unique aspect of a job and made the job overall more bland.
If they had to get rid of one or the other- I would have much rather they remove the basic and generic 250 potency OGCD attack instead of the ability actually meant to synergize with your weaponskills that followed a flow.



probably my favorite kind of sushi restaurant.
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WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?


Indifferent to Kaiten, and I play this job in all new savage/ultimate fights. It was cool but also bland at the same time
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