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  1. #1
    Player
    TAS's Avatar
    Join Date
    Jul 2011
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    Limsa Lominsa
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    189
    Character
    Darius Cole
    World
    Brynhildr
    Main Class
    Samurai Lv 90

    Housing Lottery Needs some adjustments

    It's the second lottery after the addition of new wards, and the second time my FC lost out to a person who placed a bid within the last 30mins of the deadline.

    So how does this RNG actually work? I wouldn't feel so salty about losing to the final bidder if there was a bigger gap between the bidding deadline and the winner announcement.

    In my honest opinion, if a player throws in a bid within the last 12 to 24 hours of calling the winners, then the probability that their number gets called should be drastically diminished.
    (0)

  2. #2
    Player
    AshDidit's Avatar
    Join Date
    Jan 2022
    Posts
    50
    Character
    L'yira Denma
    World
    Ultros
    Main Class
    Sage Lv 90
    Why? It's a lottery system. Doesn't matter if you buy your cactpot ticket seconds after it opens or seconds before it closes. It's R N G. RANDOM number generator. period. Computer controlled random chance. Be as salty as you like, at least you don't get carpal tunnel from clicking placards for 8 hours, and still lose anyway. I try to be the first to bid regardless of how many others bid. I've been lucky, you haven't YET. Maybe bid on one last minute next time that doesn't have any/many bids already on it. It's not up to SE to fix your salt.
    (18)

  3. #3
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,094
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    But this won't fix anything? People just begin to buy their tickets at another time, which is the lastest + best chance. Or just ignore the chance boost. And might win nevertheless.
    (2)

  4. #4
    Player
    TAS's Avatar
    Join Date
    Jul 2011
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    Limsa Lominsa
    Posts
    189
    Character
    Darius Cole
    World
    Brynhildr
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AshDidit View Post
    Why? It's a lottery system. Doesn't matter if you buy your cactpot ticket seconds after it opens or seconds before it closes. It's R N G. RANDOM number generator. period. Computer controlled random chance. Be as salty as you like, at least you don't get carpal tunnel from clicking placards for 8 hours, and still lose anyway. I try to be the first to bid regardless of how many others bid. I've been lucky, you haven't YET. Maybe bid on one last minute next time that doesn't have any/many bids already on it. It's not up to SE to fix your salt.
    No, but it is their job to observe and receive feedback on their systems, which is what I'm giving on the lottery system. If the housing lottery gave you a randomized number on your ticket, versus a number based on the order you placed your bid then I could agree with your cactpot comparison. I'd hate winning ticket 4362 less than jerk face bidder number 23
    (0)

  5. #5
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    How does RNG work? The system picks a number at random from range of entries. There is no preference just because you lost your last relocation bid as well.

    For my alt's FC, they had entries 1 and 2 on the plot they wanted to relocate to on the first day of the lottery period. Entry 3 showed up the next day and entry 4 sometime before the entry period expired. Their entry #2 won (somewhat funny in light of the other thread complaining about unfair lottery result). Whoever had placed that entry 4 toward the end of the entry period clearly gained no advantage from it.

    Do you really want to go back to the days of FCFS where you had to be sitting at your computer waiting to press the Play button as soon as the servers came online hoping that you were fast enough to avoid the log in queue and not get disconnected from the servers at the last second so you could rush in to be the first to the placard?

    Honestly sounds like you're still going to end up bitter regardless and I can sympathize to a small degree but it's not the lottery itself causing your problem. It's the supply system, where there aren't enough of the more desired plots for everyone who wants them. Only one can win each plot, and that means there will be losers. People need to stop focusing on the weak bandaids implemented to create small improvements in the system and focus on the core problem.
    (8)

  6. #6
    Player
    Elevin's Avatar
    Join Date
    Mar 2022
    Posts
    172
    Character
    Mai Sakurajimaa
    World
    Lich
    Main Class
    Miner Lv 90
    Probably the adjustment I would make would be "bad luck protection". For each cycle you lose a house, you gain an extra ticket. Awards players who will bid on a house every single week, punishes first time buyers or people who will only go for the "perfect" house everytime. Awarding persistence essentially.

    I have to say the housing system is a joke as people seem to only want houses for prestige rather than the love of decorating. Lost several mediums to people who haven't even decorated the garden yet. Houses just sitting there empty which makes me even more salty. :'(
    (3)

  7. #7
    Player
    Elevin's Avatar
    Join Date
    Mar 2022
    Posts
    172
    Character
    Mai Sakurajimaa
    World
    Lich
    Main Class
    Miner Lv 90
    Quote Originally Posted by Jojoya View Post
    How does RNG work? The system picks a number at random from range of entries. There is no preference just because you lost your last relocation bid as well.

    For my alt's FC, they had entries 1 and 2 on the plot they wanted to relocate to on the first day of the lottery period. Entry 3 showed up the next day and entry 4 sometime before the entry period expired. Their entry #2 won (somewhat funny in light of the other thread complaining about unfair lottery result). Whoever had placed that entry 4 toward the end of the entry period clearly gained no advantage from it.

    Do you really want to go back to the days of FCFS where you had to be sitting at your computer waiting to press the Play button as soon as the servers came online hoping that you were fast enough to avoid the log in queue and not get disconnected from the servers at the last second so you could rush in to be the first to the placard?

    Honestly sounds like you're still going to end up bitter regardless and I can sympathize to a small degree but it's not the lottery itself causing your problem. It's the supply system, where there aren't enough of the more desired plots for everyone who wants them. Only one can win each plot, and that means there will be losers. People need to stop focusing on the weak bandaids implemented to create small improvements in the system and focus on the core problem.
    I'd like to see how it works because there's only a second between entering and the results period. Is the winning no. decided as tickets are placed, so each entry sees the winning number rerolled in which case you could have won 10 times in a row, but the last bidder won the 11th time even though you were the first ticket placed?
    (1)

  8. #8
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Darius Cole
    World
    Brynhildr
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jojoya View Post
    How does RNG work? The system picks a number at random from range of entries. There is no preference just because you lost your last relocation bid as well.

    For my alt's FC, they had entries 1 and 2 on the plot they wanted to relocate to on the first day of the lottery period. Entry 3 showed up the next day and entry 4 sometime before the entry period expired. Their entry #2 won (somewhat funny in light of the other thread complaining about unfair lottery result). Whoever had placed that entry 4 toward the end of the entry period clearly gained no advantage from it.

    Do you really want to go back to the days of FCFS where you had to be sitting at your computer waiting to press the Play button as soon as the servers came online hoping that you were fast enough to avoid the log in queue and not get disconnected from the servers at the last second so you could rush in to be the first to the placard?

    Honestly sounds like you're still going to end up bitter regardless and I can sympathize to a small degree but it's not the lottery itself causing your problem. It's the supply system, where there aren't enough of the more desired plots for everyone who wants them. Only one can win each plot, and that means there will be losers. People need to stop focusing on the weak bandaids implemented to create small improvements in the system and focus on the core problem.
    Geez, why is it when someone points out the things they don't like about the lottery system, the response is " Do you want it to go back to the way it was of clicking the placard and fighting bots?"

    I didn't call the system trash, nor is my post meant to be an entitled "Woe is me" rant because My FC didn't win the plot. Am I disappointed? Sure.... but I've also noticed a trend in Lotteries with Large pots (Yes, I'm one of those freaks who looks at all other wards to see who won) where the winners more often than not are the ppl who bid early or those who bid at the last minute, which doesn't feel like a genuine RNG if the system has been showing favorability to these two variables alone. And let us not forget this system hasn't been entirely flawless: Remember the winners of Bid 0?

    IMO, unless SE creates updated Wards or instanced housing to meet the demands of large housing, then I believe they should address the current system.

    The Current rng of the lottery system more often than not has insinuated preferential variables to first bids and last bids. My request is to address that or create a new ticket system that doesn't emphasize the order in which players bid.

    Does it keep players from being disappointment? No... But I think it will alleviate frustration.
    (0)
    Last edited by TAS; 01-30-2023 at 04:24 PM.

  9. #9
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    Quote Originally Posted by Elevin View Post
    I'd like to see how it works because there's only a second between entering and the results period. Is the winning no. decided as tickets are placed, so each entry sees the winning number rerolled in which case you could have won 10 times in a row, but the last bidder won the 11th time even though you were the first ticket placed?
    Modern PRNGs are extremely, extremely fast - the execution time for each roll would be measured in nanoseconds. There would be no reason to roll ahead of time.

    Quote Originally Posted by TAS View Post
    The Current rng of the lottery system more often than not has insinuated preferential variables to first bids and last bids. My request is to address that or create a new ticket system that doesn't emphasize the order in which players bid.
    What's your sample size? "More often than not" is a statement that needs some serious qualification given the accusation.
    (4)
    Last edited by Sindele; 01-30-2023 at 04:33 PM.

  10. #10
    Player
    TAS's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    189
    Character
    Darius Cole
    World
    Brynhildr
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sindele View Post
    What's your sample size? "More often than not" is a statement that needs some serious qualification given the accusation.
    As I've specified... It's what "I've noticed" on my own server running around and checking placards since the Lottery's implementation last year. I've checked Ishgard Large housing when implemented, the L houses that opened as a result of movers, the occasional L plot that would open prior to the new wards added in 6.3, Wards 25 through 30 L plots in all zones, and the L's that became available as a result of those who were able to relocate thereafter.

    Not trying to phrase it as an accusation, just one player's observation of his home world lottery system. If players invested in the housing lottery have notice a similar pattern on their servers and DC's, hopefully they share, and that this can turn into something worth reviewing by SE.
    (0)

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