Honestly I haven't heard anyone praise the new raid design in game or claim that EW raiding has been their favorite. I think I have a theory as to why.

It's possible that SE has flipped the tables and started designing raids with balance at heart. And this balance requires big hit boxes, all jobs to perform about equally, and miscellaneous standardization to them. This is why fights all end up feeling kind of samey.

I think they really ought to go back to designing fights that are really engaging and fun to play, and that players will enjoy doing over and over again AND, after they have that fun fight, balance the best they can around that. Titan's fight was really unique, leviathan was fun (ARR), Seiryu, Byako, Chaos, O4S, E4S, E8S...

The most engaging thing thats come out of EW is probably the P5S devour mechanic.

Essentially: Make fun fights, and then do your best at making them balanced, not make balanced fights, and then do your best at making them fun.