Sofia unreal is way more fun as an extreme than the new EX raid boss designs with the giant hitboxes and uptime focused mechanics.

The quality drop off in bosses and raid mechanics is really sad because everything is being sacrificed in the name of uptime, damage balance, and accessibility.

Can't have those melee losing a GCD so lets make the hitbox be the entire arena I guess. While we are at it, we can't have the tanks doing the moving of the boss, that would certainly be too crazy. Lets make the boss reset itself to the center every time.

Honestly the game feels stale now a days not because we've been playing for a long time. It actually is becoming stale and people have less and less things to do in game because the game does it all for you.

I mean, not only are the jobs watered down, so are the bosses.

I love the game but these fights are really becoming disposable. Devs please give the players back some agency and responsibilities.