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  1. #1
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100

    Paladin Low Level Damage Is Unacceptable

    So the new paladin rework had a lot of stuff that works well. What doesn't work well is damage until they learn their magic combo. In palace of the dead for example, paladin doesn't deal enough damage to solo floors 150+ and it was virtually impossible to kill the level 150 boss.

    Paladins damage has been nerfed too severely at low levels because its damage was shifted to a magic combo, and it doesn't even learn holy spirit until 64.

    Y'all need to find some way to restore low level damage because its almost unworkable now.

    Perhaps Holy Spirit and Divine Might can be moved to level 45, they won't have atonement yet but every combo would end with a 450 potency hit which might help restore balance without redoing the whole class?
    (7)

  2. #2
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    As an ancient paladin enjoyer, play something else. This job is clunky, broken and has the most bland VFX/Animations.

    Its only saving grace is that it uses swords. Not enough to keep me around when you have smoother and better options.
    This rework just showed they don’t care much about the job, cover still being left as it is. Atonement spam instead of making it more lively with different animations or something. Yes they got a few QoL, still didn’t change the core issues.

    People saying you need to wait for a expansion release are delusional. You shouldn’t have to wait THIS long to have significant and real changes on a job that is struggling and bottom of the barrel from many angles.
    (0)

  3. #3
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Defmetal View Post
    So the new paladin rework had a lot of stuff that works well. What doesn't work well is damage until they learn their magic combo. In palace of the dead for example, paladin doesn't deal enough damage to solo floors 150+ and it was virtually impossible to kill the level 150 boss.

    Paladins damage has been nerfed too severely at low levels because its damage was shifted to a magic combo, and it doesn't even learn holy spirit until 64.

    Y'all need to find some way to restore low level damage because its almost unworkable now.

    Perhaps Holy Spirit and Divine Might can be moved to level 45, they won't have atonement yet but every combo would end with a 450 potency hit which might help restore balance without redoing the whole class?
    current PLD has already gotten a solo clear and killed behemoth in Potd
    (10)

  4. #4
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Defmetal View Post
    So the new paladin rework had a lot of stuff that works well. What doesn't work well is damage until they learn their magic combo. In palace of the dead for example, paladin doesn't deal enough damage to solo floors 150+ and it was virtually impossible to kill the level 150 boss.
    Weird because shortly after the patch I watched a PotD stream where the streamer soloed all the way till 200 with the changed PLD
    (6)

  5. #5
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    What do you mean that the devs don't account for balance at lo-
    *double checks drk*
    *learns bubble at 70*
    *lols*
    for balance at low levels! Seriously though, it's been a thing for ages and I don't see them fixing it any time soon, lol.
    (4)

  6. #6
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    It was balanced just fine at low levels until the patch. They -removed- damage from its low level combos and shifted it to its high level combos. Which means that at 90 it balances out but at low levels they are just weaker.

    There are numerous ways for them to improve this but they learn things too late. They can keep the rotation the same potency just slide some of the numbers back to melee combo
    (1)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,796
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Defmetal View Post
    So the new paladin rework had a lot of stuff that works well. What doesn't work well is damage until they learn their magic combo. In palace of the dead for example, paladin doesn't deal enough damage to solo floors 150+ and it was virtually impossible to kill the level 150 boss.
    I actually had this exact problem long before the rework, probably in Shadowbringers. I failed floor 150 because of lack of damage, although I had tried to use one of the special disguises which might have been a wrong decision.

    But it is a tank. It's not damage dealer and tanks have a trait that reduces damage that used to be optional by turning on or off their stance.

    But since you want to compare tank damage, let's compare it to GNB at level 60 over 60 seconds, assuming they already prepped as much fire power as they can for their burst windows.

    Gunbreaker
    Code:
    00:00 No Mercy (20%)
    00:00 Sonic Break 300 + 600 over time
    01:00 Danger Zone 250
    02:50 Gnashing Fang 380.
    05:00 Savage Claw 460.
    07:50 Wicked Talon 540.
    10:00 Burst Strike 380.
    12:50 Solid Barrel 320.
    15:00 Burst Strike 380.
    
    17:50 Keen Edge 150.
    20:00 Brutal Shell 240.
    (No Mercy ends. 4000 into 4800 potency.)
    22:50 Solid Barrel 320.
    25:00 Keen Edge 150.
    27:50 Brutal Shell 240.
    30:00 Solid Barrel 320.
    
    31:00 Danger Zone 250.
    32:50 Gnashing Fang 380.
    35:00 Savage Claw 460.
    37:50 Wicked Talon 540.
    
    40:00 Keen Edge 150.
    42:50 Brutal Shell 240.
    45:00 Solid Barrel 320.
    
    47:50 Keen Edge 150.
    50:00 Brutal Shell 240.
    52:50 Burst Strike 380.
    55:00 Solid Barrel 320.
    57:50 Keen Edge 150.
    60:00 Brutal Shell 240.
    Paladin
    Code:
    00:00 Fight or Flight (25%)
    00:00 Goring Blade 700
    00:75 Spirits Within 270
    01:50 Circle of Scorn 100 + 150 over time
    02:50 Royal Authority 380.
    05:00 Fast Blade 200.
    07:50 Riot Blade 280.
    10:00 Royal Authority 380.
    12:50 Fast Blade 200.
    15:00 Riot Blade 280.
    17:50 Royal Authority 380.
    20:00 Fast Blade 200.
    (Fight or Flight ends. 3520 into 4400 potency.)
    
    22:50 Riot Blade 280.
    25:00 Royal Authority 380.
    27:50 Fast Blade 200.
    30:00 Riot Blade 280.
    
    30:75 Spirits Within 270.
    31:50 Circle of Scorn 100 + 150 over time.
    32:50 Royal Authority 380.
    
    35:00 Fast Blade 200.
    37:50 Riot Blade 280.
    40:00 Royal Authority 380.
    42:50 Fast Blade 200.
    45:00 Riot Blade 280.
    47:50 Royal Authority 380.
    50:00 Fast Blade 200.
    52:50 Riot Blade 280.
    55:00 Royal Authority 380.
    57:50 Fast Blade 200.
    60:00 Riot Blade 280.
    That's 9500 on PLD over 60 seconds and 9650 on GNB over 60 seconds.

    To be honest, I included something inside of their buffs that wouldn't have fit without skill speed as well, so it wasn't a perfect calculation. But with only a 150 potency difference, there isn't much difference between the two tanks over 60 seconds at level 60.
    (0)
    Last edited by Jeeqbit; 01-29-2023 at 04:03 AM.

  8. #8
    Player
    Defmetal's Avatar
    Join Date
    Mar 2011
    Location
    Delete Lalafell
    Posts
    397
    Character
    Eadieni Valefor
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I actually had this exact problem long before the rework, probably in Shadowbringers. I failed floor 150 because of lack of damage, although I had tried to use one of the special disguises which might have been a wrong decision.

    But it is a tank. It's not damage dealer and tanks have a trait that reduces damage that used to be optional by turning on or off their stance.

    But since you want to compare tank damage, let's compare it to GNB at level 60 over 60 seconds, assuming they already prepped as much fire power as they can for their burst windows.

    Gunbreaker
    Code:
    00:00 No Mercy (20%)
    00:00 Sonic Break 300 + 600 over time
    01:00 Danger Zone 250
    02:50 Gnashing Fang 380.
    05:00 Savage Claw 460.
    07:50 Wicked Talon 540.
    10:00 Burst Strike 380.
    12:50 Solid Barrel 320.
    15:00 Burst Strike 380.
    
    17:50 Keen Edge 150.
    20:00 Brutal Shell 240.
    (No Mercy ends. 4000 into 4800 potency.)
    22:50 Solid Barrel 320.
    25:00 Keen Edge 150.
    27:50 Brutal Shell 240.
    30:00 Solid Barrel 320.
    
    31:00 Danger Zone 250.
    32:50 Gnashing Fang 380.
    35:00 Savage Claw 460.
    37:50 Wicked Talon 540.
    
    40:00 Keen Edge 150.
    42:50 Brutal Shell 240.
    45:00 Solid Barrel 320.
    
    47:50 Keen Edge 150.
    50:00 Brutal Shell 240.
    52:50 Burst Strike 380.
    55:00 Solid Barrel 320.
    57:50 Keen Edge 150.
    60:00 Brutal Shell 240.
    Paladin
    Code:
    00:00 Fight or Flight (25%)
    00:00 Goring Blade 700
    00:75 Spirits Within 270
    01:50 Circle of Scorn 100 + 150 over time
    02:50 Royal Authority 380.
    05:00 Fast Blade 200.
    07:50 Riot Blade 280.
    10:00 Royal Authority 380.
    12:50 Fast Blade 200.
    15:00 Riot Blade 280.
    17:50 Royal Authority 380.
    20:00 Fast Blade 200.
    (Fight or Flight ends. 3520 into 4400 potency.)
    
    22:50 Riot Blade 280.
    25:00 Royal Authority 380.
    27:50 Fast Blade 200.
    30:00 Riot Blade 280.
    
    30:75 Spirits Within 270.
    31:50 Circle of Scorn 100 + 150 over time.
    32:50 Royal Authority 380.
    
    35:00 Fast Blade 200.
    37:50 Riot Blade 280.
    40:00 Royal Authority 380.
    42:50 Fast Blade 200.
    45:00 Riot Blade 280.
    47:50 Royal Authority 380.
    50:00 Fast Blade 200.
    52:50 Riot Blade 280.
    55:00 Royal Authority 380.
    57:50 Fast Blade 200.
    60:00 Riot Blade 280.
    That's 9500 on PLD over 60 seconds and 9650 on GNB over 60 seconds.

    To be honest, I included something inside of their buffs that wouldn't have fit without skill speed as well, so it wasn't a perfect calculation. But with only a 150 potency difference, there isn't much difference between the two tanks over 60 seconds at level 60.
    The 60 second parse isn't long enough for results you need to do closer to 5 min.

    But, for reference,
    in Paladin-60s combo, they lost 20 potency from riot blade, and 40 potency from royal authority, and the duration of fight or flight was reduced by 5 seconds. Considering paladin wasn't a damage powerhouse to begin with, that took it very low.
    That's why I said if they lower the level of Divine Might and Holy Spirit it would balance out.

    You're also comparing a 'burst'. But these nerfs affect ability to kill trash mobs, adds, etc. It was a needless low-level nerf and to pretend the problem doesn't exist is willful ignorance.
    (2)
    Last edited by Defmetal; 01-29-2023 at 04:33 AM.

  9. #9
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    211
    Character
    Miyako Aikawa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nanne View Post
    Weird because shortly after the patch I watched a PotD stream where the streamer soloed all the way till 200 with the changed PLD
    This is a typical problem with the modern gaming culture, though.

    "If the top tier players can do it, everyone else can too, they just need to git gud" instead of developing around the majority of customers, with top tier/streamer players just getting to be exceptional heroes to be looked up to like was the case in the past days (remember when Blizzard came to their senses with Wrath of the Lich King, realizing that things like the original Naxxramas and Sunwell were silly because why put that much of your investment into content that only a tiny percentage of players will ever see, and it was perhaps the most beloved MMO expansion in history except maybe for Endwalker?).

    Keep in mind that said "gitting gud" can frequently even involve loveliness like degenerate gaming, or even Those Tools. Is it really good for gaming in general to make the standard for RPGs being able to pull off competitive speedrunner tricks, or even worse, TAS being the expected playstyle (which high end raiding has already practically turned into, in particular)?
    (6)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,796
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Even if we compare their base combos...

    GNB has Keen Edge, Brutal Shell, Solid Barrel, Burst Strike or 150 + 240 + 320 + 380 = 1090
    PLD has Fast Blade, Riot Blade, Royal Authority, Fast Blade or 200 + 280 + 380 + 200 = 1060

    So even against a trash mob it's not much different. SE has always balanced the lower levels as much of the higher levels. That's part of the reason the PLD rework took some time. They have to consider the levels that most raiders don't even talk about, like level 50 and 60.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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