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  1. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,098
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Marksman Spite

    I find this one less problematic overall, but it's possible that I am biased, and in any case it can still fall into the category of "feels bad".

    So, unlike the others, securing kills with this one isn't always a guarantee, especially if you use the "silent" variants of it, which is without wildfire (so a variant of Drill/LB or Anchor/LB). The Drill/LB variant can be dealt with if you spamm recuperate most of the time, but it still very often results in a kill on a lot of ranged jobs due to the sheer 56k damage alone. If they don't die, they will end so low HP that they'll get cleaned up a lot of the time. The Anchor variant deals a bit less, but stuns, which makes the use of recuperate cumbersome. It will kill a lot of jobs not full HP, and in both cases, it's literally a two button LB to use (but is countered by guard, but good luck guarding against an instant hit unless you mind game them).

    The WF variants are harder to pull against attentive players, especially at higher ranks, because they can either guard at the correct time, or LOS when hearing/noticing the wildfire debuff. But they will delete almost any job out of existence unless they have serious mitigation going on.

    So on this one, I would say that the counters are many and easier to pull in terms of effort, but it's still kinda... debatable.
    (0)
    Last edited by Valence; 01-27-2023 at 08:25 PM.