Hi everyone, how are you doing? I'm here to leave a formal request to bring back the movement physics from 1.0, the ones where your character felt like it had weight and had to decelerate before stopping dead on its tracks. I know this change was (allegedly) made to accomodate the shift between 1.0's slower combat to ARR's more action-based one, but I think we can strike a balance by having the movement physics be interrupted by combat animations as to not interfere with mobility.

Well, that's it, thanks for reading up to here, be safe!