Thank god I was done farming all FL mounts. Now I just do it for the memes. Can't really take it seriously.
Thank god I was done farming all FL mounts. Now I just do it for the memes. Can't really take it seriously.
The biggest problem in this game is , mele characters are not really mele, even samurai and every other mele job can hit you from a massive starter range.... I play with Bard, and at this point i feel stupid, because my buffs are worthles, my dmg is worthles, and a NINJA does more dmg at range than any other ranged character in the game. The normal mele range is massive, mele range needs to be like 2-3step from any character, not 10+ like it is now. Dark Knight Salted Earth is another stupid thing, it has a massive range, it's 2 almost 3 times the range of the skill animation effect. Tanks are invisible if they know how and when to use Guard, the MP is regenerating to fast so by the time guard is over they can heal again even if they started at 0mp when they hit Guard, Guard itself just have to big of a reduction ... 90% that is just to much, at this point Frontline is totally destroyed.
BRD is Shatter king. The ice has no DR at all. So all the buffs you put out get full effect on them. Slap on the buff, stand near your party and win the majority of every ice you fight for. The real problem is that your contribution isn't really a seen contribution. You job is just buffs and silence and that's all.
DRK is out of hand in Frontlines. Here's a match I had earlier today:
Salted Earth is crazy enough on its own but the fact DRKs get 10 seconds invuln on top of it means there is virtually no counterplay. Even if you manage to avoid the wombo combo, there is no way to punish, they will get away 99% of the time and then the next DRK comes in to do the same thing. The fact Purify immunity doesn't work on knockbacks/draw-ins just makes it even worse, since multiple DRKs can just ping pong you to keep you in place even through Purify.
At the very least I think the LB needs to be adjusted. 10 seconds of invuln is just too much on top of Salted Earth. Even on PLD the invuln is pretty bad but at least PLD is just annoying instead of a massive disruption and potentially lethal threat. I would like to see a change that lets you break invulns with enough damage, or allow some abilities to pierce them. Otherwise could potentially just shorten the duration. Salted Earth could potentially also have a cap on the number of players it can affect, plus allow Purify immunity to negate the suck-in.
There are some other annoying jobs like Ninja (way too much defense, range and escape potential for a melee, plus crazy LB that lets them build BH better than anyone) but nothing as drastically game-changing as DRK premades. The whole reason 24-man Frontlines was removed was because of premade dominance, yet here we have 72-mans where a 4-man premade with the right class combo is enough to steamroll.
Get pulled in the moment you're in range
Escape
Get pulled back in
Escape
Get pulled back in
Wipe because at this point the entire alliance has run out of defensives
Skill issue
I have no major problems in FL mostly playing DRG/MCH/RDM.
DRKs aren't actually a problem just bait em and force their LB up asap.
In other hand Samurai Ult it's what ruins the whole FL experience, there is nothing more annoying than having 3-4 Sam's diving with chiten.
I f*king dont understand how ppl can teleport down from big heights without taking damage on varios jobs, and if i try to replicate the same think instead i take damage. (example, drg backflipping but also others)
fffffff
I do that on BRD a lot! The backjump just teleports you to the ground with zero damage. Broken AF, but well, it is what it is.
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