Results 1 to 4 of 4
  1. #1
    Player
    OrereO's Avatar
    Join Date
    May 2021
    Location
    Ul'dah
    Posts
    7
    Character
    Aki Hiina
    World
    Behemoth
    Main Class
    Red Mage Lv 100

    Suggestion: Movement Physics

    Hi everyone, how are you doing? I'm here to leave a formal request to bring back the movement physics from 1.0, the ones where your character felt like it had weight and had to decelerate before stopping dead on its tracks. I know this change was (allegedly) made to accomodate the shift between 1.0's slower combat to ARR's more action-based one, but I think we can strike a balance by having the movement physics be interrupted by combat animations as to not interfere with mobility.

    Well, that's it, thanks for reading up to here, be safe!
    (0)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    As much as I would love this, your average raider would absolutely despise it.
    (3)

    http://king.canadane.com

  3. #3
    Player
    Inanegrain's Avatar
    Join Date
    Jul 2020
    Posts
    94
    Character
    Denser Lorj
    World
    Tonberry
    Main Class
    Ninja Lv 100
    server ticks and the mechs so far overall rely on it and adding something like that is not a good idea, i.e. pyretic. it's unnecessary burden when the game already has other issues.
    (2)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    1.0 overall had a slow and weighty animation feel on everything which looked great. 1.0 was also a shit game though, so no thanks. I'll take the animation compromise for the better game.
    (0)