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  1. #1
    Player
    Alcimus's Avatar
    Join Date
    Jan 2022
    Posts
    13
    Character
    Alcimus Heartscale
    World
    Goblin
    Main Class
    Sage Lv 90

    Feature request: multi-queue for roulettes

    Hey everyone!
    I'm currently embarking on the journey of leveling every job to 90 while working on old relics and I'm running into a point of friction that would be a good value add from my perspective on the roulette system.

    Give us the ability to queue as several jobs at once if we want to.

    There are many times where I've been wanting to just finish a roulette and I don't care which job I get put on for it, for example I'm leveling all my melee's right now and dont care which gets my daily roulette xp. So why are we restricted to only choosing one? If I could say "put me in as anything" or "I'm open to playing these # jobs" I would be totally using that every time I'm queueing for most roulettes.

    This would also allow us to have "wildcard" players who can dynamic fill to whatever is needed at the time (tank/heals/dps) and would help the queue times for everyone.
    (6)

  2. #2
    Player
    Alenonimo's Avatar
    Join Date
    Sep 2018
    Posts
    71
    Character
    Lilita Anklebiter
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Not sure how this could be implemented though. Would the system have to check every one's job just to see whichever is available? It would be an order of magnitude or two more complex, so I don't think they would implement it.


    Maybe you could inform the Duty Finder somehow of the jobs you wanna use, to narrow it down? Still seems a tad complicated.



    But maybe it could be a thing that applies to everyone who has a mentor status? They have at least 3 jobs at max level. It would make it easier to check. But wouldn't it get in the way of you trying to do roulettes to level the other jobs?


    I mean, I would love to have even better queues and I do have everything at level cap. I could easily fill any role. It just seems like it would be complicated to set this thing up in the server-end of the game though.
    (0)