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  1. #21
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Blue Mage is out the cards it seems =(
    (0)

  2. #22
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    well look at the game right now. The monsters die in seconds learning Blue Magic would be so god damn hard.

    PS god only know whats SEs formul;a would be for learning Blue magic. Imagine if Learning it was equivalent to getting and ifreit weapon.
    (1)

  3. #23
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    They have tons of magic classes that could be released, yet nothing as far as to what might be released.

    Just don't want to wait another half a year or more for new disciple of magic, while Blm/Thm stays thunder-only caster. It's boring, and uninteresting and what about the people who only want to play casters only? After almost two years there should be more.
    (4)

  4. #24
    Player
    Manticore's Avatar
    Join Date
    Jun 2012
    Posts
    45
    Character
    Femme Fatale
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by viion View Post
    Blue Mage is out the cards it seems =(
    /wrists
    (2)

  5. #25
    Quote Originally Posted by KoujiGeki View Post
    No dont get me wrong i couldnt be happier that it pet jobs won, cause at least now 1 job i really wanna play might be added. But im a pessimist and totally expect them to add Beastmaster first.
    This would be a good thing, especially since we already know Shepherd will be a class in this game.
    (0)

  6. #26
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    One of the interviews I read stated that the picture of the black mage using a thunder spell was actually showing off the new animations for spells. Like they are getting revamped. I'm pretty sure that's what it said.

    Also, I hate the way they work right now. Primary damage is Thunder combos which is so lame. I honestly don't think everything should combo. They should do something IMO, it's very boring being a black mage.

    And another thing, they need to make enemies last a whole hell of a lot longer than they do now and make the debuffs a lot stronger since sometimes they take forever to stick.
    (4)

  7. #27
    Guess thats why he said he's interested in the SC+MB system from XI and we may see something similar to that when they finish redoing battle regimen.
    (0)

  8. #28
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by giolli View Post
    Maybe they realized that "recreating" debuffs in the new system was a lost cause during the revamp? Or at least creating a class centered around debuffs and enfeebling just wasn't going to work?
    Probably the latter. As I always say, enfeebling is a tertiary class aspect, and should never be the raison d'etre of any class or job.

    2.0 is an interesting beast because we really don't know how much of the core game that we already know will change. At one point, I expected essentially reworked maps, reworked graphics engine and reworked quests/content. Now, based on interviews, it seems like they're revamping/reworking almost everything.
    My hope is that debuffs are spread out between classes that make sense, but to stay away from the nonsensical absolutes that encompasses most of the Final Fantasy spells. If they re-imagine the debuffs in a way that makes sense and just used the names we are familiar with, it would be a big step forward from what we had.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #29
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Elexia View Post
    This would be a good thing, especially since we already know Shepherd will be a class in this game.
    Its not good cause theres only 2 mages in the game it needs more there 5 melees
    (0)

  10. 06-15-2012 11:12 AM
    Reason
    Wait, no, my bad, you're not Jinrya

  11. #30
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Elexia View Post
    This would be a good thing, especially since we already know Shepherd will be a class in this game.
    Shepard isn't a DoW/M class it would most likely be the DoL class that would help out leathworkers and crafts using animal parts that can only be "gathered" through fighting atm lol. As to why that DoL wasn't implemented from Day 1 nobody knows lol.
    (1)

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