Blue Mage is out the cards it seems =(
Blue Mage is out the cards it seems =(
well look at the game right now. The monsters die in seconds learning Blue Magic would be so god damn hard.
PS god only know whats SEs formul;a would be for learning Blue magic. Imagine if Learning it was equivalent to getting and ifreit weapon.
They have tons of magic classes that could be released, yet nothing as far as to what might be released.
Just don't want to wait another half a year or more for new disciple of magic, while Blm/Thm stays thunder-only caster. It's boring, and uninteresting and what about the people who only want to play casters only? After almost two years there should be more.
This would be a good thing, especially since we already know Shepherd will be a class in this game.
One of the interviews I read stated that the picture of the black mage using a thunder spell was actually showing off the new animations for spells. Like they are getting revamped. I'm pretty sure that's what it said.
Also, I hate the way they work right now. Primary damage is Thunder combos which is so lame. I honestly don't think everything should combo. They should do something IMO, it's very boring being a black mage.
And another thing, they need to make enemies last a whole hell of a lot longer than they do now and make the debuffs a lot stronger since sometimes they take forever to stick.
Guess thats why he said he's interested in the SC+MB system from XI and we may see something similar to that when they finish redoing battle regimen.
Probably the latter. As I always say, enfeebling is a tertiary class aspect, and should never be the raison d'etre of any class or job.
My hope is that debuffs are spread out between classes that make sense, but to stay away from the nonsensical absolutes that encompasses most of the Final Fantasy spells. If they re-imagine the debuffs in a way that makes sense and just used the names we are familiar with, it would be a big step forward from what we had.2.0 is an interesting beast because we really don't know how much of the core game that we already know will change. At one point, I expected essentially reworked maps, reworked graphics engine and reworked quests/content. Now, based on interviews, it seems like they're revamping/reworking almost everything.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Player
Shepard isn't a DoW/M class it would most likely be the DoL class that would help out leathworkers and crafts using animal parts that can only be "gathered" through fighting atm lol. As to why that DoL wasn't implemented from Day 1 nobody knows lol.
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