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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by giolli View Post
    Maybe they realized that "recreating" debuffs in the new system was a lost cause during the revamp? Or at least creating a class centered around debuffs and enfeebling just wasn't going to work?
    Probably the latter. As I always say, enfeebling is a tertiary class aspect, and should never be the raison d'etre of any class or job.

    2.0 is an interesting beast because we really don't know how much of the core game that we already know will change. At one point, I expected essentially reworked maps, reworked graphics engine and reworked quests/content. Now, based on interviews, it seems like they're revamping/reworking almost everything.
    My hope is that debuffs are spread out between classes that make sense, but to stay away from the nonsensical absolutes that encompasses most of the Final Fantasy spells. If they re-imagine the debuffs in a way that makes sense and just used the names we are familiar with, it would be a big step forward from what we had.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. 06-15-2012 11:12 AM
    Reason
    Wait, no, my bad, you're not Jinrya