Quote Originally Posted by Jeeqbit View Post
That is true, but you can make that argument for anything that involves skill, which explains why skill is being removed from most content, as much as it can.

But extreme and savage are meant to be challenging, so it should remain in this content. If a tank isn't skilled enough to learn how to position a boss then maybe the content isn't for them.
Exactly.
Endgame content is meant to be a challenge and will show differences between player skill by virtue of being challenging content. But for some reason SE wants to have challenging content but without the option of anyone feeling bad for not being quite up to snuff yet. That's not going to work. It feels like they want anyone to pass that challenge the moment they reached a decently low standard ("press buff every 2min", "stand in front of the boss and occasionally press mit", "stand behind the boss and occasionally voke") and eliminate any possibility of someone not just passing it but passing it with flying colours while someone else barely passes it but makes the melees want to murder them.
OT is an absolutely terrible position in most cases. The last time I had fun on OT was on e5s when I had to take Gary for a little walk and dance around melees to grab orbs without nuking/ blocking them by dropping a puddle poorly.

"But it stresses me out" should never, ever, be an argument against challenging mechanics or personal responsibility in challenging content that exists to provide exactly that.
If it stresses them out, they have the option to not do it. We're not talking about complicated tank swaps, repositioning and mitigation mappings for MSQ dungeon bosses. It's savage. A certain level of "stress" is to be expected and part of challenging content.
Why do we dumb down content for players that clearly don't enjoy that type of content, driving away players that do?