Quote Originally Posted by Amarande View Post
And yet -

a) even "not much practice" is too much for most people for 8's, who will insist on the Duty Complete Wall rather than risking having to bring players up to speed.

(This may be on SE as well, because instead of having a full range of mid-difficulty content a la other MMOs, the reliance is on a single fight that you might have to farm up to 99 times and is similar length to a Savage fight, so the pressure to have a 100% reliable farm is pretty big - in fact, to the point that easier Savage fights are often more chill than EX, and likely this is entirely because of the fact that a given group only needs the one weekly kill to be pointful vs. an EX group that needs to get several clears in one session to be worth the time)

b) the problem with Deep Dungeons is logistical combined with the bubble gum and popsicle stick server structure.

You really gotta do it all in one go, which is especially punishing for POTD, because otherwise nine times out of ten you aren't going to get the group back together, so stopping "for today" is just a hard stop. HOH is a little bit better due to the fact that a complete run is only 8 level sets, vs. POTD where 8 level sets in, you're practically just beginning.
a) is a player issue.

b) Deep Dungeons are just a matter of planning ahead with people. POTD takes up to 8 hours, so you split that in two. If your schedule doesn't allow it, don't even try it. Get to 50 and move on to HoH / Eureka.

overall: it's a team game and some people need to work on that.