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  1. #1
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Raoabolic View Post
    So it's about the destination rather than the journey. I guess I shouldn't be that shocked, that has been a trend since early WoW, lol.
    At this point it seems more like a community issue than a dev issue. There should always be a carrot at the end of the hamster wheel we call xiv but you have to admit that the mixmax mentality killed a lot of content in the game. Why should you help with X when Y drops something that is 5 ilvls higher? lol
    Honestly, yes. This has been a thing with MMOs from way before WoW. You put in the grind to get the reward. MMOs have always been Skinner Boxes from day one.

    The journey is the MSQ, everything else is side content that is optional so it needs worthwhile rewards.

    And the question shouldn't be why should you help with new X when Y drops better, but why doesn't new X drop at least equal to Y as a horizontal progression.
    (2)

  2. #2
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Thi View Post
    Honestly, yes. This has been a thing with MMOs from way before WoW. You put in the grind to get the reward. MMOs have always been Skinner Boxes from day one.

    The journey is the MSQ, everything else is side content that is optional so it needs worthwhile rewards.

    And the question shouldn't be why should you help with new X when Y drops better, but why doesn't new X drop at least equal to Y as a horizontal progression.
    "horizontal progression"
    FFXI and GW1 miss ya~!
    But obviously we can't have horizontal progression in this game for obvious reasons. Same reasons why classes/jobs have to be balanced to the point of homogenization. Besides, this is SE's yen tree. Why disrupt the formula when there are more than enough happy with the current situation. The forums are just a fraction of the actual playerbase, I would love to see the numbers of active players that use the mogshop and the active posters here. I would bet that the mogshop users outnumber the posters, it's just a situation of majority rules. Sorry. :/
    (1)

  3. #3
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Raoabolic View Post
    "horizontal progression"
    FFXI and GW1 miss ya~!
    But obviously we can't have horizontal progression in this game for obvious reasons. Same reasons why classes/jobs have to be balanced to the point of homogenization. Besides, this is SE's yen tree. Why disrupt the formula when there are more than enough happy with the current situation. The forums are just a fraction of the actual playerbase, I would love to see the numbers of active players that use the mogshop and the active posters here. I would bet that the mogshop users outnumber the posters, it's just a situation of majority rules. Sorry. :/
    This sums it up perfectly
    (0)
    Death Is Only The Beginning....

  4. #4
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Thi View Post
    Honestly, yes. This has been a thing with MMOs from way before WoW. You put in the grind to get the reward. MMOs have always been Skinner Boxes from day one.
    That's how you see it, that's not how "everyone" see it. People play games for different reasons. I had "hundred" of clears in Stormblood EX simply because those fights were fun, probably the best EXs ever in the game. I also played hundred clears of Titania 'cause I love that fight too. I continued to do them even after I don't need anything any more, including the mount. Samething with PvP, I play it almost every day despite I never really care about the reward, 'cause I just like it.

    - I don't really do criterion either, but that's because it's simply not fun, not because of the lack of reward.
    - I didn't find the grind for the 2.0, 3.0, 4.0 relic fun, so despite liking some of the skin I was like "ok I'll come back in a few years" ... and that's exactly what I did.
    - I have A LOT of the Boza relic though, but not only because I like the skin, but because I had a blast playing that content.

    While I won't deny a balance with the reward certainly help ... but the way you put it. Playing x for the reward even if you hate it, and vice versa ... seem to be a pretty ... sad way to spend time in a game, 'cause that sounds like a job.


    And as someone point out, the community can't even agree on what "mid-core" content is. The joke about "customers are always right" is "what happens your customers don't agree with each others".

    (3)
    Last edited by Raven2014; 01-26-2023 at 01:37 PM.