Mid-tier difficulty in this game is weird, because it's difficult for people to come to a consensus of what it is (I know a lot of people who felt like bozja was casual and see midcore content as EX-difficulty stuff) and there's not much incentive to run it repeatedly. Casual content and savage content has weekly incentives to do it, but ... for example, with barbariccia EX, I noticed that interest in it dried up after the first week. Not saying people completely stopped doing it, but there was this weird perception of like, if you didn't get it that first week, all the groups still running it would be awful and nobody else would want to run it. And in my experience that's how it went. For the newest EX, I noticed that getting people to run it was like pulling teeth since unlike barb ex you didn't have the savage raiders running it to get their weapon before the new raids came out, since there weren't new 8man savages. Which just left people who wanted 525 weapons or people who liked the glams. I won't speak for everyone, but I watched people struggle to fill groups in the first week, which was kind of a feelsbad moment. Even I had like, 0 interest in getting it done personally.

idk. I wish devs would experiment with (Unreal) stuff in more than just old trials. Unreal alliance raids would be cool as hell imo. The high difficulty 24-man stuff we have now is all gated behind some of the most tedious grinds in the game and then you basically have to join a discord server just to get a reliable team to go in with you. Imagine if we just had a tweaked harder version of dun scaith that anyone could just go in and do after unlocking it, complete with weekly incentives to get it done. idk dude.