Quote Originally Posted by Thi View Post
This is honestly a major problem the dev team has with XIV. Many times the rewards for doing the content are not worth doing said content for.

The new EX is a great example, oh a weapon worse than what I have even on my alt jobs because I do savage content. I'm not even going to bother unlocking it unless the skin looks nice, which in general the EX weapons are meh. Plus next expansion they will release a nicer looking crafted version I can just buy on the market board.

Same issue happened with the criterion dungeons. Not going to be arsed to do something for absolute shit tier rewards.

Meanwhile, as an exception as a player I have no interest in Island Sanctuary style content, but the rewards for it are worth the time investment to get it up and running nearly automated, so I pushed through and got my island setup to farm the currency with minimal input and collect rewards.

Basically the content needs to have rewards equivalent to the time spent and relevant for the patch cycle if they have stats attached.
So it's about the destination rather than the journey. I guess I shouldn't be that shocked, that has been a trend since early WoW, lol.
At this point it seems more like a community issue than a dev issue. There should always be a carrot at the end of the hamster wheel we call xiv but you have to admit that the mixmax mentality killed a lot of content in the game. Why should you help with X when Y drops something that is 5 ilvls higher? lol