I'll just point to the vanity slots thread linked in my signature...
I'll just point to the vanity slots thread linked in my signature...
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I'll second his point with a double point \ ^^ /
And direct link via his signiture. http://tinyurl.com/6qe3csl
I do like the idea of set bonuses, but a Vanity slot system would help the very issue minus the need to either rework current armor, or gimp upcoming set's base stats because the total set bonus would be "overpowered", so to speak.
I'm sure Buttons will appreciate any support he can get for his thread.I'll second his point with a double point \ ^^ /
And direct link via his signiture. http://tinyurl.com/6qe3csl
Well, I guess another way to look at it is that set bonuses have to be significant to be worth it. WoW eventually decided to have set bonuses that were major changes to the way you played your spec. Some of the bonuses on the AF pieces try to go in this direction, but foregoing using them as set bonuses.I do like the idea of set bonuses, but a Vanity slot system would help the very issue minus the need to either rework current armor, or gimp upcoming set's base stats because the total set bonus would be "overpowered", so to speak.
What set bonuses allow in theory is more leeway when itemizing gear without these super bonuses eating away at the item budget. If the "Recover MP through Cover" from the PLD AF chest was a 2-piece set bonus, you could then put more +enmity or some other stat on that chest piece, for example.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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