Under-cutters, the villains of sellers
But heroes to the buyers.
Under-cutters, the villains of sellers
But heroes to the buyers.
"On a distance island, far away from civilization.."
SandIslandExpansev2.carrd.co
I once saw a few jet black dyes for sale. Normaly they would go for 495k/550k, but these were listed at 200k (and yes, the next one was over 500k). Bought them all, and sold all of them for 512k eachDepending on what the item is, buying to resell comes with an inherent risk. If you buy my 500k item and relist it at 100k, I can just make another item and list it at 500k again. But if we are talking harder to get items, like rare mounts, the risk is likely less. But anything that is readily available to create more... reselling is risky (but possibly worthwhile, depending on the circumstances).
The truth is that with FFXIV, it's not undercuting that's a problem but the casualisation of crafting. Before to ARR, HW, SB. Crafting was only accessible to the most motivated, the majority of people stopped at level 30 because after that it became too complicated and required a lot of time to get the gear, then gather the components and then craft.I know this is a *huge* first world problem.
But really, we need to make it a reportable offense if someone undercuts massively. I'm seeing items that were previously going for over a million gil go to less than 200k in a day because people undercut by 200k each.
This is making it nearly impossible to make *any* money on the MB.
If you compare the components required for ARR and HW crafting to today, the components are extremely simple to gather and crafting is extremely easy.
Too many competitors and the prices go down. We used to be more reluctant to lower prices because the ratio of crafting time to selling price wasn't profitable.
Today, anyone can craft for very little effort.
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August 2024
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Still Useless... To have so many Commendations in 2024
As someone who hasn’t done much crafting and buys lots off the market board, I love it when people do that. Saves me so much Gil ^.^
Lol this. And I'd rather buy from someone who undercut by 100k gil than the guy after him who undercut by 100,001gil. I'm not here to play market goblin games. If you constantly undercut me by 1gil every 15 minutes I check the item I just put on the market, then I'm gonna punish you by undercutting in massive chunks to lower the price and FORCE you to do a proper undercut. Either actually give the customer a proper deal that is worth undercutting me for or expect me to divebomb the price. If you don't like it feel free to buy out my item and resell it at your "original" price and have fun playing with the 1gil undercutting bots. I'm not gonna participate in it myself.
I miss when crafting and gathering was hard and not for everyone. Omnicrafter had meaning then, now anyone can claim they are a omnicrafter just by taking a day or two to level everything up.The truth is that with FFXIV, it's not undercuting that's a problem but the casualisation of crafting. Before to ARR, HW, SB. Crafting was only accessible to the most motivated, the majority of people stopped at level 30 because after that it became too complicated and required a lot of time to get the gear, then gather the components and then craft.
If you compare the components required for ARR and HW crafting to today, the components are extremely simple to gather and crafting is extremely easy.
Too many competitors and the prices go down. We used to be more reluctant to lower prices because the ratio of crafting time to selling price wasn't profitable.
Today, anyone can craft for very little effort.
I think it was more the time needed to level that discouraged players from trying it than the difficulty (since what difficulty there was only existed for the Master recipes). As soon as leveling became easier, almost everyone I knew started leveling crafting and gathering. Most of them still don't touch Master recipes.
I'm talking about when you had to level up BSM to get Byregot's Blessing instead of automatically getting it when you just mindlessly level say CUL, for example. Or to craft new gear, you had to play switch with your specialist stones.I think it was more the time needed to level that discouraged players from trying it than the difficulty (since what difficulty there was only existed for the Master recipes). As soon as leveling became easier, almost everyone I knew started leveling crafting and gathering. Most of them still don't touch Master recipes.
Getting the cross class skills wasn't hard, it was just time consuming. Once you had the other class leveled sufficiently, it was a simple on/off toggle for the cross class skill you were going to need to use.
Switching Specialist just needed some advance planning based on what you wanted to make and maybe a little bit extra scrip grinding to buy the extra Soul(s).
As many will point out, crafting has never truly been hard. We were at the mercy of harsh RNG and the time commitment. Most players preferred to spend their time doing other content that had kinder RNG. SE reduced the time commitment by substantially increasing XP earned then removed the worst of the RNG (just to add some back with Expert).
Being an omnicrafter didn't have any meaning to me other than convenience. It was a choice of where I wanted to invest my available time just as other players would skip crafting/gathering to invest their time into being good at PvP or Savage raiding.
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