Quote Originally Posted by Valence View Post
This doesn't even remotely counter my point. The fact that skill gaps will always be a thing doesn't mean that increasing the amount of actions and make the kits more complex will not change anything. It will increase complexity, therefore difficulty, and therefore skill gaps. This is not even debatable.

Feather Ward had always been a skill reliant ability that directly put apart new players and veterans in old versions of pvp. It was NOT a new player friendly ability, since the people that made the most of it and understood how to use it and when were skilled players, and they used it fully to get away when they needed it, where new players didn't use it or just didn't even pick it when it was an optional skill, because they either didn't see the use or couldn't use it because too skill intensive.

Really, any skill of the sort, that requires a good timing of application will get abused by experts and badly used or not used at all by the average doe. I'm not saying I'm against them, since we already have a certain amount (especially on melee jobs for survivability), but they really shine in the hands of good players.

( and what I also honestly fear is that it's going to be even harder to actually even punish the top players that show up with melee jobs and oneshot your backline in all impunity, just pop feather ward, meteodrive somebody out of the sky, gtfo )
No matter where you go there will always be that group of people that just suck at the game, really instead of changing pvp tword casual players they should just let us have HW pvp back and let everybody crush eachother, let the skilled players do their thing and if people cant adjust to it thats a them problem.

It always just comes down to the flip of the coin.