Quote Originally Posted by Reinhardt_Azureheim View Post
I have played MMORPGs with gear-based arena-PvP, believe me it is frustrating as a newcomer if someone who is already better at the game for playing longer also gets more firepower and survivability from having grinded gear/levels.

HOWEVER, while there were generally "best picks", I did enjoy the pre 5.1 Selectable Traits option. Could pick three and were like this:

+5% maxHP
+3% damage dealt
-3% damage taken
+5% faster GCD
+25% MP regen
+50% TP regen
-25% cooldown on additional actions

On the matter of PvE skills, I'm half-half. The Stormblood PvP revision to split PvE from PvP kits entirely happened for a reason, HOWEVER I'd be on board with a kit expansion so every job sits on a comfortable 16 buttons (1x Cross Hotbar for controller), which would make space for Fetter Ward and three new job actions.

There are some things from PvE I'd love to see implemented in a PvP-fitting way, but that is for another thread-post.
It should have stayed it's standard calculations like this:

FFXIV PvP Changes and Suggestions:
Damage Calculations: (Bold: Will be Calculated for PvP)

PHYSICAL DAMAGE TAKEN
PDT1 = ⌊ Raw Damage × ( 100 - f(DEF) ) ⌋ /100 ⌋
PDT2 = ⌊ PDT1 × ( 2000 - f(TNC) ) ⌋ /1000 ⌋
PDT3 = ⌊ PDT2 × ( 100 - f(BLK) ) ⌋ /100 ⌋
PDT = ⌊ PDT3 × rand[95,105] ⌋ /100 ⌋ × ( 1 - buff_1 ) ⌋ × ( 1 - buff_2 ) ⌋
MAGICAL DAMAGE TAKEN
MDT1 = ⌊ Raw Damage × ( 100 - f(MDEF) ) ⌋ /100 ⌋
MDT2 = ⌊ MDT1 × ( 2000 - f(TNC) ) ⌋ /1000 ⌋
MDT3 = ⌊ MDT2 × ( 100 - f(BLK) ) ⌋ /100 ⌋
MDT = ⌊ MDT3 × rand[95,105] ⌋ /100 ⌋ × ( 1 - buff_1 ) ⌋ × ( 1 - buff_2 ) ⌋
HEALING
DIRECT HEALS
H1 = ⌊ Potency × f(HMP) × f(DET) ⌋ /100 ⌋ /1000 ⌋
H2 = ⌊ H1 × f(TNC) ⌋ /1000 ⌋ × f(WD) ⌋ /100 ⌋ × Trait ⌋ /100 ⌋
H3 = ⌊ H2 × CRIT? ⌋ /1000 ⌋
H = ⌊ H3 × rand[97,103] ⌋ /100 ⌋ × buff_1 ⌋ × buff_2 ⌋
The Direct Heals formula looks similar to Direct Damage with f(HMP) substituting for f(ATK) and DH? removed. Furthermore, the randomisation range is reduced from +/-5% to +/-3%.
Tenacity only affects outgoing heals from tanks; it does not affect incoming heals on tanks.
HEALING-OVER-TIME
H1 = ⌊ Potency × f(HMP) × f(DET) ⌋ /100 ⌋ /1000 ⌋
H2 = ⌊ H1 × f(TNC) ⌋ /1000 ⌋ × f(SPD) ⌋ /1000 ⌋× f(WD) ⌋ /100 ⌋ × Trait ⌋ /100 ⌋
H3 = ⌊ H2 × rand[97,103] ⌋ /100 ⌋
H = ⌊ H3 × CRIT? ⌋ /1000 ⌋ × buff_1 ⌋ × buff_2 ⌋

Source: https://www.akhmorning.com/allagan-s...ling-over-time