I dont know if anyone share this opinion, but i feel like the game lacks a good middleground between normal and hard content.
Lets take Trials as an example.
You either do an normal version of the boss, or you do the extreme version.
The problem is, that even if you do the normal version 900 times, the extreme will still use mechanics that you never seen before and dont know how to deal with it.
A good example for this, is Diamond Weapon and the numbered cleaves mechanic.
No matter how many times you do the normal mode, you will never experience that mechanic unless you go into extreme.
I feel like there should be a middle ground version of fights like this, where the mechanic still occurs exactly like it does on extreme, but the attacks are telegraphed and less lethal overall so you can learn how to deal with it eventually,even through roulettes.
That way you could prepare for extreme fights without relying on youtube guides or having to go through the party finder rabbit hole.
I understand that some people like to figure out the fights in the hard way, but it makes no sense to not have a mode like this on fights that are not current content anymore.
Most people just get old content out of the way anyway by unsyncing and its not like you see many blind prog on old savage/extreme content, it is almost exclusively unsynced mount farming.
But by having a mode that helps players prepare for the hard mode of these fights, it would revitalize old content because suddenly there are more people willing to try it.
Not to mention how much pressure it would take off from mentor roulettes, extreme fights would not be such a boogeyman when people are more prepared for it overall.
As for the Coils of Bahamut part of my post.
When i first reached lvl50 and started to unlock the coils raid series, i cannot express how disheartened i was when i saw, that nobody is doing these raids.
At level 50, you suddenly unlock a horrendous amount of stuff in a very short period of time, that includes ARR Extremes and Coils.
It leaves a very bad taste in your mouth as a new player, when suddenly you just unlock a lot of stuff, that has dead que times and if you ask players about it, everyone will just say "dont bother with it" or "just unsync it".
We have the whole lvl50 normal raid series virtually unusable because of old design philosophy and all it does is turning away players in a part of the game that is already very difficult to get through. (post ARR)
Square really needs to rebuild Coils of Bahamut so it becomes actual content for low level players and obviously include the remade version in normal raid roulette for everyone else.
It baffles me how this part of the game is flat out ignored and left for dead for so long while we spend time adding trust system to dungeons that never had problems funneling players into it to begin with.
Thank you for listening this long, im curious what everyone else thinks about this.