This has been on my mind for a time and the best way to stop thinking about it is to put my thoughts into words. TL;DR at the end.
1st Part: The New World – Blue to the Rescue
With the end of the world averted, eyes have turned to new business avenues. And the New World, a land with vast reserves of Ceruleum, is now being targeted by companies who wish to mine the natural resource “for the betterment of mankind”. But this invasion has upset the once balanced lives of local fauna and flora, which now does not distinguish between natives and invaders. As a disciple of Blue Magic, and intrigued by this exquisite land, the Warrior of Light answers the call to defend those who only want to live in peace.
How to Unlock: Clear the Masked Carnival Stage “Dirty Rotten Azulmagia” and Finish the MSQ Endwalker.
The idea of the exploration zone is to use systems already in game to fully make Blue Mage stand out by its versatility:
1- Eureka Elemental Damage: All BLU spells have an aspect to it. By using it in the exploration zone, the game would not need an Elemental Wheel but rather more slots to allocate spells or more preset slots to quickly change you repertoire. Non-limited jobs would be a bad choice to use (but still a choice) as their actions have no element or attribute (piercing, slash, blunt) to it, dealing way less damage than BLU in this instance.
2- Eureka Mutations and Adaptations: monsters changing due to the use of repetitive spell elements and weather changes, dropping different items and forcing players to actually pay attention to what spells they are using.
3- Bozja Field Actions: in case BLU level cap is never raised, devs could implement spells from 71-90 as actions you acquire by trading totems with defeated monsters/ cleared FATEs drops – NORMAL drops, not rare ones. This way, Blue Mages could have access to even more spells without having to change the hotbar setup. Some examples that come to mind are:
- Quintuplecast (from Seat of Sacrifice Ex)
- Divination Rune (from Dancing Plague)
- God Ray (From Crown of Immaculate)
- Heavenly Cyclone (from the SS Rank Forgiven Rebellion)
The idea is that the action would not necessarily be something that BLU could learn, just actions from content that BLU has no access at the moment but could still use in its exclusive content.
4- Weather Changing Map: currently, this does not exist in-game. Its the players actions, or their level in case of an exploration zone, that change (open/ close) paths in a dungeon. The idea here is that different weather would change the access to different parts of the map or add a new mechanic or buff/debuff. For instance, Blizzard would freeze lakes, rivers and any players standing still for more than 10 secs whereas thunderstorm would create random AOEs on the whole map.
Continued in the next post.