I must reluctantly agree with this. It actually irritates me on some level how good Warframe's housing system is.
I am currently constructing an arboretum in my clan dojo. I used an Inspiration Hall, then built out a floor up higher, at a level even with the base of the windows (letting you look out and see the lovely space skybox). That 'upper floor' has been landscaped with grass and stone, and trees and so on. I've also built a cliff between two of the main windows, with a waterfall down into a pond. Some lovely little meditation areas, and one of the ceremonial bells (because, I mean, c'mon... bell). I then also built a steep cliff down towards the main entry door, and a winding stone pathway a lot like the one you ascend to talk to Teshin in the Conclave room of the relays.
And this is without getting into the fact that the dojo is a space station I literally am snapping together like Legos, putting down as many rooms as I want wherever I want, as long as they make (some) degree of spatial sense. (Somehow I get left to do the decorating/building in every game we play anyway, so, y'know... everyone else took a break to play Destiny 2, time for me to knock down things and renovate our dojo while they're gone!)
I have trouble thinking of many MMOs, period, that can equal that.
Hence why—as I said—I am sometimes annoyed that a looter shooter is one of the most impressive high-water marks for a well-designed housing system that I've seen, and an excellent example of how you can do really impressive instanced housing; when you no longer have to fit things in any sort of shared world—as with clan dojos—you can allow people to completely customize the floor plan.
But I really, really doubt that the FFXIV servers are architected in an appropriate manner to handle it. (Especially as, let's be honest, Warframe's dojos have their own problems, in terms of certain bits of server performance and the weird interactions they have with the party system.)



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