Quote Originally Posted by Tiramu View Post
The EXP buff is so strong that if you're levelling one job, doing your job quests and consistently buggering about with a even a small amount of side content (like, your hunting log and random blue quests, maybe a few roulettes or something. Not some serious grind) then you'll ding 90 before you've seen Ishgard.
This isn't necessarily known by people who haven't tried the game yet though, and perceptions of the game alone are enough to deter them from trying it. I've seen a lot of people who didn't try the game earlier because of one perception or another and breaking down false perceptions from every angle is what any company should want to do to grow their product/service. Some people may inquire as to the speed of getting to that level and not be deterred, but some people might be deterred by it, for example someone looking to get to the endgame quickly probably isn't going to be encouraged by such a high level cap.

Quote Originally Posted by Kacho_Nacho View Post
For example, running low level content as a healer is a wretched experience. The tank is trying to pull wall to wall, because people have no patience, and you only have a couple spells to keep the party alive.
Low level dungeons are one of the best healing experiences in the game for me because it makes me actually use my GCD heals and decide between DPS and healing in every moment. It's refreshing, because I almost never do that at higher levels, where I can DPS the entire time and never use the GCD for it.

I even felt that way as early as ARR, when I did my first dungeons as a conjurer to unlock paladin. The thrill of managing when to DPS and when to attack was part of the fun. I enjoy doing it so much that I kept doing it even after conjurer was level 15, but once I got to some higher level dungeons and discovered that at higher levels you can just apply a regen and attack, or use abilities, it just wasn't the same.