Quote Originally Posted by Tiramu View Post
Sure, button bloat is a thing. But, making abilities scale intuitively (i.e. Cure > Cure 2), and consistently across jobs would help, and making future use of more upgrading abilities could help mitigate against bloat. Also cutting fluff.
I agree, I have been an advocate of redoing the level of skill acquisition for a while and I want SE to give all jobs the majority of their kit by level 50 and finish fleshing it out after that through a few new abilities and traits instead of having most jobs feel very incomplete till after level 60 or 70. It is already a problem with SE's design philosophy and without them changing that it will only feel worse as the level cap gets higher and higher.