Quote Originally Posted by Tiramu View Post
I think buggering about with level squishes or new levelling systems once we reach Lv100 is a horrible idea that tries to solve a relatively simple problem with an obtuse solution. We have an established character progression path that flows relatively smoothly (if not a bit too quickly). 50 levels on the base game and then 10 levels per Expansion, and that works fine.

Other RPG's have level caps beyond 100 and its not without precedence in FF either. The only good argument for not going past 100 I've seen is that it could be daunting to newcomers to see that they have 110 or 150 levels ahead of them. But, by that point they'll have the base game and 6+ expansions to make their way through anyway which would be a far more daunting prospect than the levels.
I think the FFXIV problem is that there is no job ability system outside of what you learn from leveling up, which means one of two things is going to happen with more and more levels being added: you are going to have ability bloat from adding new skills every expansion, or you are going to have more of the current problem where jobs get thinned out to prevent bloat which means your job won't feel complete until higher and higher levels which is a disincentive for new players as the gameplay gets more and more stale.