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  1. #81
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zebraoracle View Post
    Or we could, you know, expect Square to do their job and put actual effort into making it something neat instead of what people expect it would be. I mean hell, weren't BLUs in 11 a mix of roles? I remember reading about BLU tanks for sure. Having a job that can fulfill a tank, healer, or dps role in current content would be so neat, and the core is already there, Square just has to actually put in the effort to utilize it. Doesn't even mean BLU has to lose it's minigame either.

    But that's a pipe dream I know...
    You basically built your Job, certain spell combos gave you certain traits when equipped together. So you basically had to balance your spell points (it was more of a point buy spell system then slots) and selection of spells between traits you wanted and Damage and utility and some method of MP refresh/healing (be it HP, regen or status ailment removal spells). With your 1hour ability Azure Lore, allowing you to access a NM level spellbook of learned spells. From a Behemoth's Thunderbolt a Vampire's Bloodrake or even Mighty Guard which is much more closer to the turbo buff it was in prior FF entries. On top of more frequent cooldowns that allowed you to synergize with your weaponskills with your spells to perform skill chains which is basically a elemental aspected explosive reaction to the elemental aspect of your chosen weaponskill and chosen enhanced spell that results in lowered parameters to the target (which traditionally a BLM or Dark Arts SCH would exploit to Magic Burst a Black Magic nuke) and skillchains had 3 levels (4 if you have the school of Legendary Weapons that enabled tier 4 Skillchains, but there are other equally powerful Legendary weapons that offer other bonuses for example BLU would ideally want their Mythic Weapon the Tizona for it's MP Drain properties or for their Mythic Weaponskill Expacion's Aftermath effect to help with TP generation which means you can deal a lot of damage by performing weaponskills back to back).

    Coupled with the fact that BLU is one of the few Jobs that could essentially access lvl 3 skillchains (on their own and within their own kit and without requiring a Legendary Weapon for their Job. Meaning they also have really flexible subjob choices so you can really fine tune whatever build you think you might need/have access to, where as only SAM, DNC and 2Handed Damage dealing Jobs which usually subjob SAM for it's skillchain support Job Abilities) which otehrwise usually require coordination with other players or Trust NPCs, some of which have AI to capitalize on any skillchains you "open" (meaning you go first in performing a WS) so that they can "close" (meaning they go second in performing a WS) with a appropriate response weaponskill, though most of the time you coordinate beforehand with other players or read up on a Trust NPC's weaponskill elements/AI behaviors so that they can "open" and you can "close".

    BLU's flexibility in XI with XI's game design really felt rewarding to me which is why while I can appreciate XIV's BLU, it's just not the same (this is due to the design of the game), but I also know it has it's fans as well so the best I can hope for is that they are allowed in prior open zone Expansion content (Eureka, Bozja) and even Deep Dungeon but make them ineligible for the Necromancer title and give them a meme but fun hearted title. And maybe down the line have a toggle-able more "on rails" BLU (so a curated experience essentially for any of the 3 roles that's more integrated into the DF instead of how siloed off it currently is) that would unlock as you progressed in your spell book by a % completed parameter or some such. But that would require a lot of Dev resources so i understand why something like that isn't exactly possible either. But maybe the best they can do is add another limited Job with that kind of support made for it (that maybe BLU's could also tag along on).
    (1)
    Last edited by Alpheus; 01-26-2023 at 06:18 PM.

  2. #82
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,117
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Another BLU update without Potd or HoH.

    Just make it possible for BLU to go in solo. Make the normal solo title and archievment unobtainable as BLU.
    It is content for themself, they dont harm other player and no one cares if they are to strong in there.

    Same for Ultimates, just let them enter it and disable all drops when a BLU is in the group.

    Give players a choice to enjoy the game/content just for the fun of it.
    (3)

  3. #83
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    BLU is more fun than most of new normal Jobs, they should make more limited Jobs, not less.

    Instead they are going to put out generic copy paste Job #20 or something.
    (0)

  4. #84
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,337
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    People can go into content at level 90 without a job stone equipped. The 'oh what if you don't have the right spells' argument holds no water. The 'oh what if you took a BLU into raid and it oneshot the boss with LVLDeath' does not either because every raidboss is hardcoded to be immune to death effects (and the effect can be adjusted to 'tries to instakill, if it fails, deals damage with a potency of X'

    The 'identity' of BLU was never anything more than 'learn enemy spells somehow (even the method isn't consistent!), use enemy spells'. So if there were a system, where you learn a basic set of skills (to make sure that every BLU at max has 'the right spells'), and the spells you go out and 'learn' for the identity part were 'spell glamours', that'd resolve every issue. The 'extra effects' like 'oh Ink Jet blinds' or 'LVL death instantkills' can be tied to additional effect text that only applies when unsync or in the carnivale. And the carnivale would stay as both a BLU exclusive piece of content and a vehicle to deliver some of the job quests through. If Performance is locked behind levelling BRD, why not have Carnivale be BLU's 'thing'

    In fact, here is a list I made of what spells could essentially be 'glamours' of each other.

    But yes, the fact that 'class that is all about levelling faster via open world grinding on mobs, and learning skills from them' is not able to go int Eureka, which is 'zone all about levelling via open world grinding on mobs, many varieties of them with different skills' is possibly the biggest missed trick I've ever seen in gaming. And I saw Blizzard miss their chance to own DOTA, so the bar's pretty high
    (3)
    Last edited by ForsakenRoe; 04-01-2023 at 12:23 AM.

  5. #85
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by SeiyaSoiya View Post
    You get a random assortment of spells in the beginning
    Bosses and enemies are also randomized within a range and you can learn spells from them
    Sounds good or not?
    I could get behind blu being able to do any deep dungeon but SOLO only.
    (0)

  6. #86
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,071
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    I rather see more content to the content for the actual jobs played in the game rather than spending focus on a job/class that is not relevant to them.
    (1)

  7. #87
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    ...it's one patch per expansion BLU gets anything.
    (1)

  8. #88
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by RyuDragnier View Post
    ...it's one patch per expansion BLU gets anything.
    It's a story as old as MMOs.

    "I don't want them wasting time/resources on (Thing the person sees no value in) when they should be working on (Thing the person wants)"
    (1)

  9. #89
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    No, I'd much rather Blue Mage be updated to become a full job than to continue tacking on temporary fixes for what is essentially a dead-end class.
    They are literally never going to do that
    (1)

  10. #90
    Player
    Winterfang's Avatar
    Join Date
    Apr 2022
    Posts
    70
    Character
    Roderick Yorvasch
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ThaCa View Post
    BLU is more fun than most of new normal Jobs, they should make more limited Jobs, not less.

    Instead they are going to put out generic copy paste Job #20 or something.
    The answer to not having generic copy paste Jobs shouldn't be Jobs that can't get into content in the first place, it doesn't resolve the problem and just stupidly creates more issues.
    They can't even properly support the 1 Limited Job they have in the 2 Expansion it's been around, the hells do you think they can support even more without it biting into content for real jobs, as if they aren't already facing enough issues as it is.
    (0)

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