Quote Originally Posted by Kaurhz View Post
Being separate from all current-(max)level content is a good design choice, I do think. But they seem to think that this warrants nullifying it from a substantial amount of dated content. The thing to keep in mind with balancing is that in the case of Deep Dungeon, this would not be a continual thing to the same degree as everything else, just the initial balance to ensure that they cannot use abilities such as Ultravibration, Missile or Tail Screw, for example. - I'll be spitballing here, but do you have any idea how people have requested or desired BLU to function in the deep dungeon?
The content BLU is restricted from isn't at all dated and still challenges people.

No one ever seems to say how they want BLU to function in DD, just that they want it to function there and they think that not being able to earn achievements will make everything okay with people. (Like right here, all you're doing is talking about how long it's been since they've done anything. Meanwhile, they're a couple months away from showing us what it is they've been working on.) They have no consideration for what it would take for them to get it functioning there AND remain a challenge. Some will say, "oh, just make another version of it." That's horribly inefficient. It doesn't matter what skills they restrict. 1: they still have to go in and set all those conditions 2: It'll still be a faceroll

DD was meant to be an alternate leveling path and provide a different kind of challenge to players. BLU already has its own challenges. Going into DD and places like Bozja does nothing but give people an easy and cheesy win. You're not fooling me and you're not fooling the devs.

Everything that Blue Mage can do can be done outside of Blue Mage, and more efficiently.
That's actually false.