Results -9 to 0 of 110

Threaded View

  1. #11
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,589
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Deveryn View Post
    There are other features that go that long without seeing an update. I don't see the difference.
    A combination of their development cost and the replay value of the content is the difference. A lot of features that don't routinely see an update typically have been iterated upon, be it from Doman Reconstruction into something like Island Sanctuary, or something like airships > submarines. Or, perhaps we can look at the deep dungeon itself generically speaking. Has not seen an iteration or expansion on it since SB, but this also has quite possibly the highest replay value of any piece of content currently implemented in the game.

    Unless of course, you want to tell me about Gold Saucer attractions which have innate replay value, and something that is largely attributed to the fact that MGP is an exclusive currency for Gold Saucer attractions. On this note, need I might add that any currencies tied to Blue Mage can be gotten through other means, e.g., hunts.

    Blue Mage was largely developed as being a solo class in mind, similarly, this is how it was advertised. They have done absolutely nothing to incentivize this beyond 1-2 turns of the carnival.
    (3)
    Last edited by Kaurhz; 01-23-2023 at 05:22 AM.