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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I really support the OP.

    Blue Mages need more things to do at their level cap, and Solo Deep Dungeons are the most obvious choice of content. It even matches what was advertised previously about being a solo friendly job. Just make its own scoreboard and achievements, so it wouldn't invalidate other jobs.

    I think there are two ways of approaching the gameplay.

    1) Easy route: Have the job as it is, and maybe to limit some OP spells like instant deaths, make those specific ones not work, just like it happens with bosses. An alternate balancing version could be disabling certain pomanders;

    2) Hard route (and the coolest one): Put some actual designing effort and have each DD have its own active spellbooks that you need to fill through your run and you start with just Water Cannon. Maybe you'd want to find some certain rare monsters for certain spells, and bosses can teach you powerful moves too. This way the power can be balanced out without a lot of 'exceptions'.

    6.45 adds PotD and HoH, 7.45 adds EO, because you'd have the matching level cap by then. Come to think about it, it would also provide a tier leveling alternative other than the boring overworld farming spots.
    (1)
    Last edited by Raikai; 01-23-2023 at 02:39 AM.