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  1. #1
    Player
    Zebraoracle's Avatar
    Join Date
    Sep 2022
    Posts
    832
    Character
    Zebra Rune
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zanarkand-Ronso View Post
    ...whats mindblowing about what you said?...lol calm down.

    But thats unfortunate to hear. I think Bluemage is a LOAD of fun as is.
    It sure as heck wouldn't be the overpowered powerhouse it is and be used for Farming Content if it was the same Old Boring "Normal Caster Job" some people think it should be.
    The job can be used for more then just 1 lil minigame. It can be used in duties. Sure with limitations. But just like Weekly raiding it gets lifted over time, and more gets added to Bluemage.
    Or we could, you know, expect Square to do their job and put actual effort into making it something neat instead of what people expect it would be. I mean hell, weren't BLUs in 11 a mix of roles? I remember reading about BLU tanks for sure. Having a job that can fulfill a tank, healer, or dps role in current content would be so neat, and the core is already there, Square just has to actually put in the effort to utilize it. Doesn't even mean BLU has to lose it's minigame either.

    But that's a pipe dream I know...
    (4)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zebraoracle View Post
    Or we could, you know, expect Square to do their job and put actual effort into making it something neat instead of what people expect it would be. I mean hell, weren't BLUs in 11 a mix of roles? I remember reading about BLU tanks for sure. Having a job that can fulfill a tank, healer, or dps role in current content would be so neat, and the core is already there, Square just has to actually put in the effort to utilize it. Doesn't even mean BLU has to lose it's minigame either.

    But that's a pipe dream I know...
    Would be nice if they could unlock it for normal roulette usage, but ONLY if you have the skills they want you to have to fulfill your role. If you're missing just one, you cannot queue. Meaning if you want to queue BLU as tank, you must have all the tanking actions for it. If you want to heal as it, you must have all the healing spells (including the Lakshmi one and Angel Whisper). DPSing it would likely be the easier role to unlock. But regardless of which role you choose, you will ONLY have access to those BLU spells they want you to have, nothing more, nothing less.

    This allows them to fine tune it to avoid it being too powerful for the content it enters. Meaning it won't have any super powerful attacks (sorry 1000 Needles) for any of the dungeons early on, and the level 71-80 it will have access to them, but in sparce amounts. Basically it makes it a "normal" job for all intents and purposes for roulettes, but only if you're queuing up for DR. Otherwise it's the normal BLU. However this is far too ambitious for them, and requires fighting spaghetti code.
    (1)

  3. #3
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zebraoracle View Post
    I mean hell, weren't BLUs in 11 a mix of roles?
    I remember reading about BLU tanks for sure. Having a job that can fulfill a tank, healer, or dps role in current content would be so neat, and the core is already there
    I wouldnt know, never played XI
    And if Balancing Scholar and Summoner was apparently a Nightmare...I have no Faith in Bluemage being made into a Multiclass job. Much less a properly Balanced one.
    But, it can already do that, just in a limited Capacity, one that I feel confident they will continue to improve on. Just...for the way the job is made and designed, it will never be a Full-Fledged "Normal" job.
    And until they severely Nerf it, it will be kept behind 1 expansion because Im sure they dont wanna trivialize newer current content.


    Quote Originally Posted by Zebraoracle View Post
    Or we could, you know, expect Square to do their job and put actual effort into making it something neat instead of what people expect it would be.
    They did...and it got mixed Reception.
    Some people love it
    Other people call it a failure
    (1)

  4. #4
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    I wouldnt know, never played XI
    And if Balancing Scholar and Summoner was apparently a Nightmare...I have no Faith in Bluemage being made into a Multiclass job. Much less a properly Balanced one.
    But, it can already do that, just in a limited Capacity, one that I feel confident they will continue to improve on. Just...for the way the job is made and designed, it will never be a Full-Fledged "Normal" job.
    And until they severely Nerf it, it will be kept behind 1 expansion because Im sure they dont wanna trivialize newer current content.




    They did...and it got mixed Reception.
    Some people love it
    Other people call it a failure
    I feel like the people calling it a failure are the ones that want everything handed to them. Only around 5000 people (myself included) have morbol mounts for something that's supposedly broken and lacking in content.
    (5)

  5. #5
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    "We need new content that's not just grinding the same current raids every week!"

    > Released BLU

    "No it needs to be able to grind the same current raids every week!"


    Quote Originally Posted by Deveryn View Post
    I feel like the people calling it a failure are the ones that want everything handed to them. Only around 5000 people (myself included) have morbol mounts for something that's supposedly broken and lacking in content.
    I wish I didnt fall behind. Now it'll take me forever to get that mount
    (2)

  6. #6
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zebraoracle View Post
    Or we could, you know, expect Square to do their job and put actual effort into making it something neat instead of what people expect it would be. I mean hell, weren't BLUs in 11 a mix of roles? I remember reading about BLU tanks for sure. Having a job that can fulfill a tank, healer, or dps role in current content would be so neat, and the core is already there, Square just has to actually put in the effort to utilize it. Doesn't even mean BLU has to lose it's minigame either.

    But that's a pipe dream I know...
    You basically built your Job, certain spell combos gave you certain traits when equipped together. So you basically had to balance your spell points (it was more of a point buy spell system then slots) and selection of spells between traits you wanted and Damage and utility and some method of MP refresh/healing (be it HP, regen or status ailment removal spells). With your 1hour ability Azure Lore, allowing you to access a NM level spellbook of learned spells. From a Behemoth's Thunderbolt a Vampire's Bloodrake or even Mighty Guard which is much more closer to the turbo buff it was in prior FF entries. On top of more frequent cooldowns that allowed you to synergize with your weaponskills with your spells to perform skill chains which is basically a elemental aspected explosive reaction to the elemental aspect of your chosen weaponskill and chosen enhanced spell that results in lowered parameters to the target (which traditionally a BLM or Dark Arts SCH would exploit to Magic Burst a Black Magic nuke) and skillchains had 3 levels (4 if you have the school of Legendary Weapons that enabled tier 4 Skillchains, but there are other equally powerful Legendary weapons that offer other bonuses for example BLU would ideally want their Mythic Weapon the Tizona for it's MP Drain properties or for their Mythic Weaponskill Expacion's Aftermath effect to help with TP generation which means you can deal a lot of damage by performing weaponskills back to back).

    Coupled with the fact that BLU is one of the few Jobs that could essentially access lvl 3 skillchains (on their own and within their own kit and without requiring a Legendary Weapon for their Job. Meaning they also have really flexible subjob choices so you can really fine tune whatever build you think you might need/have access to, where as only SAM, DNC and 2Handed Damage dealing Jobs which usually subjob SAM for it's skillchain support Job Abilities) which otehrwise usually require coordination with other players or Trust NPCs, some of which have AI to capitalize on any skillchains you "open" (meaning you go first in performing a WS) so that they can "close" (meaning they go second in performing a WS) with a appropriate response weaponskill, though most of the time you coordinate beforehand with other players or read up on a Trust NPC's weaponskill elements/AI behaviors so that they can "open" and you can "close".

    BLU's flexibility in XI with XI's game design really felt rewarding to me which is why while I can appreciate XIV's BLU, it's just not the same (this is due to the design of the game), but I also know it has it's fans as well so the best I can hope for is that they are allowed in prior open zone Expansion content (Eureka, Bozja) and even Deep Dungeon but make them ineligible for the Necromancer title and give them a meme but fun hearted title. And maybe down the line have a toggle-able more "on rails" BLU (so a curated experience essentially for any of the 3 roles that's more integrated into the DF instead of how siloed off it currently is) that would unlock as you progressed in your spell book by a % completed parameter or some such. But that would require a lot of Dev resources so i understand why something like that isn't exactly possible either. But maybe the best they can do is add another limited Job with that kind of support made for it (that maybe BLU's could also tag along on).
    (1)
    Last edited by Alpheus; 01-26-2023 at 06:18 PM.