Quote Originally Posted by Deveryn View Post
In the end, it's extra work they have to do in tuning the content to ensure that everything works as it should. They already do this for the main content. There's no real value in tuning all the DD content for BLU. You're talking about niche on top of niche and the end result is just speeding up the farming process if they even allow it.
Sure, it is extra work for them to do - It is equally a wasted opportunity, and a significant waste of initial development resources if they cannot even half-heartedly commit to BLU mage in any replayable capacity.

To put it into perspective, Once you have done the initial BLU mage log, a couple of extra carnival iterations, and the raids if that interests you, then what does BLU have beyond that scope? Nothing. There's absolutely no reason to ever touch it again until they elect to update it.

The end result is giving people an excuse to use the class beyond a one-off, and potentially for them to use it more than just once. It is not just a matter of simply speeding up the farming process. If they actually elected to commit to incorporating this class into a deep dungeon then it quite easily cascades and can have an impact on skill acquisition, and influence how they deal with the class fundamentally.

It has been 719 days since they've done absolutely anything with BLU Mage, and arguably considering the patch cycle it will have almost gone an entire expansion without having any update to it whatsoever - Now let me ask this; when they update it - How long do you think it'll be before people exhaust everything that Blue Mage has to offer? How long do you think it will have taken to plan and develop?

Don't get me wrong; I understand the point of extra work, but if we're being frank, the amount of development cost for the class itself probably doesn't justify the play value and length that people get out of it.